Back to the main page

Mailing List Logs for ShadowRN

From: Manolis Skoulikas great_worm@*****.com
Subject: Decker Mage was Re: A Van...
Date: Thu, 01 Jun 2000 01:26:42 +0300
caelric@****.com wrote:
>
> >I've played a decker mage before, but he ended up on the path of Burnout. I
> >can't even imagine playing a rigger-mage (though I've played an NPC as a GM
> >who was one... he got geeked HARD during that particular run).
> A basic combat decker/mage can be made with boosted reflexes 1, smartlink,
> and a datajack. With alphaware, which is not too extraordinary, that is
> only .96 essence. This leaves 5 for magic.....
>

you don't need the boosted reflexes, just use a sustaining spell focus
with increase reflexes +3.
Use a sustaing spell focus with enhance Aim. Save the essence for cyber
eyes with magnification and thermo and don'y forget a rangefinder. Ears
can work miracles and so can the Math Spu and chipjack. Pay for betaware
at the start if the GM allows you to start with these.

If you fancy rigging get a second datajack and a VCR (first lvl paid
beta, or delta if possible) and skill wires 5 or 6 with CED for the
extra pool.

Then start initiaing fast to get that magic up,up,up...
All the while keep making orichalcum to make a decent power focus to
help you with the low magic.

Start with Computer, pistols or launch weapons(if your INT is
low),sorcery, conjuring, enchanting and get etiqutte related knowledge
skills to compensate for the lack of social active skills.

the wiz

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.