From: | Alfredo B Alves dghost@****.com |
---|---|
Subject: | Burnout or Realism? was Re: Decker Mage |
Date: | Wed, 31 May 2000 22:52:44 -0500 |
<mlfrankl@***.com> writes:
> D. Ghost wrote:
<SNIP>
> > There are many ways to "break the game". Versatility is not
> > automaticly
> > one of them. Overspecialization is death. Particularly for a
> > Shadowrunner. Versatility should be reward (or perhaps be its own
> > reward), not punished.
> This is my point. I am just trying to keep a balanced game running
> and
> despite what some of the people say on this list there are some real
> jerks
> out there. If you don't reign them in then they can wreck a good
> gaming
> table.
So you want to reign in the good with the bad? I'm not saying let them
run amuck. I'm saying find another way to "reign them in".
<SNIP>
> > There won't be one soul who will say "you know, magic's cool
> > and
> > all but I don't want to dedicate my life to it." Not one?
> I have yet to have a player come to me with these concepts based on
> game or
> story occurrences. It's always a points thing. As I said to Lady
> Jestyr, I
> hope that I get to live in that universe someday.
Have you given them a chance? With your houserule in place, it can
discourage your players from doing so. Mages may get some cool abilities
but they already get it pretty bad as well ... Magic Loss on every deadly
wound; Magic loss from cyberware and bioware ("The Sam has a .01 Essence?
That can't be healthy ..." "Yeah he get -1 to his signature" "That's
it?"
"Uh ... yeah ..."); Don't forget the "geek the mage first" tactic.
Mages
have it good and they have it bad too ...
> > Not necessarily so. Essence, or more importantly Magic Rating
> > /might/
> > exist, but it wouldn't be quanticized (sp?) into whole numbers.
> Now you're just being contrary.
<SNIP>
No, I'm not. :P~
--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.
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