From: | Gurth gurth@******.nl |
---|---|
Subject: | New campaign - with a dog? |
Date: | Fri, 9 Jun 2000 19:22:05 +0200 |
was...
> 1) Should I let him decide for himself, the dogs actions, since it's trained
> or should I as GM run it?
Run it as an NPC that follows orders from the PC. Some spirits are far
closer to magicians than dogs are to their masters, yet they are NPCs,
too.
> 2) Are there any special rules regarding cyberware in animals? (I read one
> Shadowrun novel once, that described some guard dogs with implants)
Refer to page 6 of Critters (or p. 220 of SRII, it has the same rules) for
this. Basically, cyberware gives a chance the dog turns on its owner...
> 3) Does anyone have some stats for a big bad ugly Rottweiler? :-) I figured
> that the "dog" described in BBB 2nd ed. is just that; a standard dog.
"Dog, Large" would do, maybe with a few higher attributes to reflect this
particular dogs strengths.
> 4) Should I dismiss the idea completely, and if so: why?
I'd allow it, but I wouldn't make it into a kind of wonder-dog
(<character's name here> and Dog Wonder ;) Play it realistically, and keep
the dog under GM control, or let the player control it but step in when
you think he's trying to make the dog do something it wouldn't.
--
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