From: | Shadowboy 88 shadowboy88@*******.com |
---|---|
Subject: | Question about Skillwires |
Date: | Sat, 10 Jun 2000 22:16:11 CDT |
>Reply-To: shadowrn@*********.com
>To: <shadowrn@*********.com>
>Subject: Re: Question about Skillwires
>Date: Sat, 10 Jun 2000 17:06:27 -0500
>
>
>
>:Okay I was just reading through the SR3 book and on p. 301 under
>skillwires
>:it says:
>:
>:"When purchased, choose a maximum total MP and maximum skillsoft rating
>for
>:the system: these determine the total rating and total size of activesofts
>a
>:character can use at any one time."
>:
>:Based on this I have a few questions, logically I will start with question
>:number one:
>:
>:If for instance someone would have a heavy skillwire system of max. rating
>8
>:and max MP 300. Does this mean that, in the event of a jukebox (s)he could
>:have 2 rating 4 skills (or 4 rating 2 skills) running around in his
>system,
>:as long as total MP is not exceeded?
>
> Precisely.
>
>:Question number two:
>:If you have active skillsofts downloaded into headware memory can you be
>:able to load up several skillsofts into your skillwires without the aid of
>a
>:jukebox. For example, using the above setup, could you download 2 rating 4
>:skills (or 4 rating 2 skills) from your headware memory into the
>skillwires?
>
>
> Yes. In fact, they can come form any (combination of) valid sources-
>you can put the chips in chipjacks or datajacks and run them form there,
>for
>example.
>
>:Question number three:
>:Is it only me, or do any of you find that skillwires are a bit overpriced?
>:
>:Thanks,
>:
>:DV8
>
> Like any "powerful" cyber, they are pricey, but are they overpriced?
>Probably not. In Sr2, they were almost always (much) more expensive,
>especially the higher rating ones.
> Maybe the higher rating ones seem so if you just want them mostly to
>run
>gobs of low rating softs- in which case you should maybe get a couple low
>rating systems, or look at the "pluscode" skillsoft option in the Cannon
>Companion. Indeed, with the CED (form M&M) and various skillsoft
>programing
>options from CC, skillwires probably border on underpriced, given the level
>of ability you can get.
> Note that (barring skillsoft programming options), there's no reason
>to
>ever buy a rating 8 skillwire with more than 192 MP. If you buy more MP
>than you can ever use, they will certainly seem overpriced! In fact, ~150
>MP is a more sensible MP capacity for a rating 8 skillwire, as it lets you
>run a rating 8 specialized skillsoft, or a rating 7 general skill.
>
>
>Mongoose
Whatever happened to good ole' Karma man!?!?!
The way these cyber men are now, they aren't the least bit authentic. I
guess it takes a magical adept to realize that.
-Shadowboy88
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