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From: Gurth gurth@******.nl
Subject: Buildings, doors, maglocks, and magic
Date: Mon, 12 Jun 2000 10:53:51 +0200
Here's something that came up in a game recently, and caused a bit of an
argument between the GM (me) and one of the other players: can you target
a door or a lock, that's part of a building, with magic?

This was brought up by the player's character, a houngan, having learned
an SR3 version of the SR1 spell Turn To Goo with the specific intention of
turning doors or locks to goo to gain easy entrance to buildings or rooms.
I said no, explaining that, because you also can't target parts of a
vehicle with magic, components of a building follow that rule too. IOW,
either you turn the whole house to goo, or you don't turn anything to goo
(which posed another problem, more about which in a moment).

The player's argument was mainly that I had allowed spells like Ram Touch
to blast holes in walls or destroy doors without having to target (and
collapse) the whole house, so Turn To Goo should be able to do something
similar. Thinking about it quickly during the session, I decided that I
had probably been wrong in the past to let Ram Touch do that in the first
place. Was I?


The second problem, refered to above, is that if you make a building a
single target, BTB it becomes too easy to destroy one if you use the rules
for barrier ratings. Buildings should have a barrier rating that's higher
than that of their walls, as it's a "whole is greater than the sum of the
parts" type of deal, but how would you represent this in SR?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Here come the golden oldies. Here come the Hezbollah.
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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