From: | Simon and Fiona sfuller@******.com.au |
---|---|
Subject: | Buildings, doors, maglocks, and magic |
Date: | Mon, 12 Jun 2000 19:24:14 +1000 |
From: Gurth <gurth@******.nl>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Monday, June 12, 2000 6:54 PM
Subject: Buildings, doors, maglocks, and magic
>This was brought up by the player's character, a houngan, having learned
>an SR3 version of the SR1 spell Turn To Goo with the specific intention of
>turning doors or locks to goo to gain easy entrance to buildings or rooms.
Without helping or answering your question in any way, that Goo spell was a
horrendous oversight in the first edition, I thought. Low target numbers,
and a human could be instantly killed. In fact someone did that in an early
novel (A Robert Charrette one). I hope the version you are using has done
something to rectify that (inanimate targets only or something may be
enough, not sure). I was always too scared to take that spell in case my
players realised how megadeath it was. ',:?)