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From: paul collins paulcollins@*******.com
Subject: Buildings, doors, maglocks, and magic
Date: Mon, 12 Jun 2000 19:33:34 +1000
Hmm, my first thought is that you really should be able to limit the
targetting of ram type spells somehow. (Including 'Turn to Goo'), it's just
comming up with a method to do so. Hell, they shouldn't effect all of a
large building anyway.

How about making him burn dice to limit the area of effect, ala area effect
spells.
The more localised the effect, the more dice reserved from the success test
for changing the area.

You should also do similar for enlarging the effect to larger buildings etc.

Annachie

---> I WILL NOT CUT CORNERS
---> " " " " " "
---> " " " " " "

----Bart's Blackboard


----- Original Message -----
From: Gurth <gurth@******.nl>
To: <shadowrn@*********.com>
Sent: Monday, June 12, 2000 6:53 PM
Subject: Buildings, doors, maglocks, and magic


> Here's something that came up in a game recently, and caused a bit of an
> argument between the GM (me) and one of the other players: can you target
> a door or a lock, that's part of a building, with magic?
>
> This was brought up by the player's character, a houngan, having learned
> an SR3 version of the SR1 spell Turn To Goo with the specific intention of
> turning doors or locks to goo to gain easy entrance to buildings or rooms.
> I said no, explaining that, because you also can't target parts of a
> vehicle with magic, components of a building follow that rule too. IOW,
> either you turn the whole house to goo, or you don't turn anything to goo
> (which posed another problem, more about which in a moment).
>
> The player's argument was mainly that I had allowed spells like Ram Touch
> to blast holes in walls or destroy doors without having to target (and
> collapse) the whole house, so Turn To Goo should be able to do something
> similar. Thinking about it quickly during the session, I decided that I
> had probably been wrong in the past to let Ram Touch do that in the first
> place. Was I?
>
>
> The second problem, refered to above, is that if you make a building a
> single target, BTB it becomes too easy to destroy one if you use the rules
> for barrier ratings. Buildings should have a barrier rating that's higher
> than that of their walls, as it's a "whole is greater than the sum of the
> parts" type of deal, but how would you represent this in SR?
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Here come the golden oldies. Here come the Hezbollah.
> -> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
> ->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
>
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>
>
>

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