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From: Gurth gurth@******.nl
Subject: Buildings, doors, maglocks, and magic
Date: Mon, 12 Jun 2000 19:58:05 +0200
According to Iridios, at 7:43 on 12 Jun 00, the word on the street was...

> IMC, I would rule that Turn to Goo could be used to target doors,
> windows, or etc. Why? The way I see it, it's because of the percieved
> scale of things. IMO, most often people think of cars as whole cars,
> and not as parts. But when they think about buildings they think
> about rooms, doors, and hallways.

It depends more on the situation than anything else, I would say... I
think about cars as whole things when I am riding my bike and don't want
to be hit by one, but when I'm in one and it gets a flat tire, I think of
it as having wheels, hubs, bolts, etc. Same with buildings: it's a house
when I'm outside of it, but rooms, doors, and so on when I go inside.
IMHO, this is not a good line of reasoning for solving this problem :)

> Very seldom as whole buildings. I would think this is more true with
> larger buildings such as skyscrapers.

Strange... I see that just the other way round.

[building is stronger than its walls alone]
> I would come up with a "Building Classification" modifier. Just off
> the top of my head, hardened buildings such as military/corp security
> facilities would have a x5 modifier (avg wall rating x 5 = structure
> rating). While a warehouse might have x1.5 modifier. The modifiers
> could be adjusted up or down to reflect construction quality. These
> numbers are off the cuff and may need adjusting.

That's more or less what I was thinking of, too. ATM I'm thinking of
averaging its major barrier ratings and adding a multiplier to reflect the
strength of the building, but I have no ideas yet for how high that should
be.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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