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From: Wolfchild nathan.olsen@*******.msus.edu
Subject: Buildings, doors, maglocks, and magic
Date: Mon, 12 Jun 2000 15:41:23 -0500
At 07:33 PM 6/12/00 +1000, you wrote:
>Hmm, my first thought is that you really should be able to limit the
>targetting of ram type spells somehow. (Including 'Turn to Goo'), it's just
>comming up with a method to do so. Hell, they shouldn't effect all of a
>large building anyway.
>
>How about making him burn dice to limit the area of effect, ala area effect
>spells.
>The more localised the effect, the more dice reserved from the success test
>for changing the area.
>
>You should also do similar for enlarging the effect to larger buildings etc.

Actually I like this idea the best. The building is a single entity for
purposes of spell targeting, however the spell cannot effect any more area
than if it were designed with an Area of Effect. Let's call this a Virtual
Area of Effect (or VAoE). Thus most light vehicles would be wholly effected
because the entire vehicle can fit within the
VAoE but a building cannot because it is simply too large to be effected as
a whole. So if you cast a Ram against a building it will probably only
damage a large section of wall (nearest the caster). Likewise if you were
to cast Turn to Goo against a lock, the target would actually be the
building but only the lock, the door, and a good portion of the surrounding
wall, ceiling, and floor would be effected.

Of course the spell could be limited during the design phase but someone
else already covered that quite well.

Makes sense to me. YMMV.



Wolfchild - "Life ain't easy for a troll named Sue."
--
"Quin tu istanc orationem hinc veterem atque antiquam amoves?"
-Plautus, Miles Gloriosus "There are nights when the wolves
are silent and only the moon howls." -George Carlin
Wolfchild <nathan.olsen@*******.msus.edu>

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