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Mailing List Logs for ShadowRN

From: Alfredo B Alves dghost@****.com
Subject: Phil's fearsome foray (Was: Atlantis)
Date: Tue, 13 Jun 2000 14:17:27 -0500
On Tue, 13 Jun 2000 17:53:49 GMT "Phil Smith"
<phil_urbanhell@*******.com> writes:
<SNIP>
> 1) does anyone have any great ideas about how to make this run even
> more
> horrible for my players and,

Let's see...
The city is a sealed underground kaer that is out of joint in time and
space from the rest of the world. The players fall in and can't go out
the way the came in. As they search for the exit, they are actually
transversing time and mana levels. they come across Horrors, survivors,
and corpses. Some of which are future versions of ones they have met/will
meet on the trip. (Ie, they meet someone and turn a corner to find that
person's corpse or something... Or maybe a Horror will talk about how
they got away from it last time they met but they haven't encountered it
yet.)

Here's a modified item I made for a Deadlands game that you might fun for
this.

Soul Drinker
Soul Drinker is a broadsword with a carbonized steel blade but on
each side, there is a silver etching of dozens of souls clawing over each
other along the blade. In actuality, these souls are souls trapped by the
blade. They constantly writhe and claw at each other, albeit slowly (Two
pictures, if taken a minute or more apart, will never show the exact same
patern of souls.). This has the effect of subtly creeping out anyone who
looks on the blade.

Game Effects:
The sword can be bonded as a Rating 4 weapon Focus and can be masked
as such. It does [str+3]M. Instead of the normal bonuses for a rating 4
weapon focus, when bonded the sword does [str+3]S damage and grants 4
dice to wielder's skill. While bonded, the blade cannot affect Horrors
and is considered Horror Marked by the Horror that created this blade.
While bonded, the sword automatically drains Essence (one point per level
of damage) of anyone it strikes. Every six points drained gives the sword
one point of Essence to use with the Cold Aura power (at Essence x2,
ignores armor/clothing). The sword loses one point of Essence per week.
Additionally, using the sword is addictive. Everytime the sword the
gains a point of Essence (which can only happen if the sword is bonded),
check for addiction.
Addiction+ Tolerance+ Edge Fix Factor
Soul Drinker [Essence]M None 2/- 1 week
*The above refers to the sword's Essence, not the character's
+A user cannot develop a tolerance for using the sword

> 2) where did those converted horror stats for SR someone made get
> to?

Bah. Just use dragon & great dragon stats but make them astral beings
with manifestation, magical ability, and other powers (maybe Essence
Drain?).

New Powers:
Horror Mark
A Horror using this power must have LOS to the target. Roll it's Essence
against the target's Essence. Any defenses against spells that target may
have apply against this attempt. If the Horror achieves one success or
more, the target is Horror Marked. A Horror can have any number of
targets Horror Marked at one time. A Horror can affect any target it has
Horror Marked as if it was touching the target, regardless of actual
distance between the two. A Horror Mark fades after 101 days, but at
anytime that the Horror has LOS to the target, it can renew the Horror
Mark.

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.

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