From: | Sebastian Wiers m0ng005e@*****.com |
---|---|
Subject: | Alternate Skill System |
Date: | Tue, 13 Jun 2000 21:40:11 -0500 |
skill
:or specialization as related to its linked Attribute. My option tries to
not
:only takes that into account but also the relative difficulty of the skill
:to begin with. All <insert Attribute here> based skills are not equally as
:difficult to learn as SR abstracts out. Unless you are seriously saying
:learning how to drive a motorcycle is just as easy to learn as piloting a
:space shuttle.
:Ken
It does take longer to get the basics of a complex vehicle (shuttle vs.
motorcycle) but is that a reflection of lower skill? The TN for piloting
the shuttle is probably a whole lot higher than for driving a motorcycle, so
you'd better have a lot more skill levels if you want a snowballs chance in
hell. You might have a "large gliders" skill of 4 and still not be well
enough trained to go solo, while "Motorcycle 4" is adequite to most any
normal driving conditions.
In Shadowrun, equal skill lelvels in diffrent skills do not garuntee
equal quality of results. If a skill is harder to use, it is in effect
harder to learn it at a competant level.
Mongoose
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