From: | Sebastian Wiers m0ng005e@*****.com |
---|---|
Subject: | SR vs White Wolf's Mage |
Date: | Tue, 13 Jun 2000 21:56:51 -0500 |
:know, most people play SR after playing through WW but we're strange.)
:Anyway, I couldn't help but notice A LOT of similarities between the
worlds.
:Their Virtual Adepts are a lot like Deckers, Riggers-Sons of Ether, etc. I
:was wondering which game came first?
Shadowrun, by a longshot. Shadowrun existed before White Wolf (as an
entire company) did, afaik.
:Also, I would like an antidote to whatever hypnotic device is implanted in
:FASA's materials that makes it impossible to switch games. I know that
there
:has to be one, and that you guys know the secret. How else do you explain
:that SR has 300+ websites and Mage has 30 or so and NO mailing list!?
:
:Kismet
Honestly, I think its in large part because SR has a lot of positive
points (mostly in the area of allowing players to failry easily identify
with characters) that other games lack. There was a whole thread about this
not to long ago. Check the archives 4-19-00, "What is it about Shadowrun".
I think boiled down to the fact that SR allows players to failry easily
identify with characters, while still providing a very "different" world.
The net presence of Shadowrun is impressive, but its also heavy for SR's
sales volume (this was more true before SR3 pumped sales up over 30K). It
seems to attract a lot of (or unsually productive) netizens, relative to
sales.
As fnord secret hypnotic techniques, I could tell you, but I'd fnord
have to kill you.
Mongoose
_____________________________________________
NetZero - Defenders of the Free World
Click here for FREE Internet Access and Email
http://www.netzero.net/download/index.html