From: | Aristotle antithesis@**********.com |
---|---|
Subject: | Dragon Kin |
Date: | Wed, 14 Jun 2000 17:52:13 -0400 |
on the web. While the general consensus was that I was out of my mind, I
went ahead and allowed one of these to be played. I also was going on the
assumption that the "Half Dragons" were the first generation or so of the
"Immortal Elves". (I believe I got that information here on the list)
<Phil Smith>
"Dragon Kin can be of any race, they gain an additional +1 intelligence, +1
willpower, low light vision and are all full magicians. They all have some
kind of physical deformity.
</Phil Smith>
I gave a +1 to intelligence and a +1 to charisma. I also gave them low
light vision, and made them take some form of deformity as per your rules.
<Phil Smith>
"Dragons regard any Dragon Kin as abominations, although any Dragon Kin
will have a draconian (grand, great grand)parent, their relationship with
whome may be useful to them."
</Phil Smith>
I played this to the hilt. The Half Dragon in my game had a mysterious
benefactor watching over him, but also seemed to have enemies everywhere he
went as well.
<Phil Smith>
"To play a Dragon Kin character costs an additional +10BP at character
creation (not including the costs to be magically active)."
</Phil Smith>
I gave it a cost of 25BP. I also did not restrict Half Dragons to only
being mages, but did make sure players were aware that "most" Half Dragons
were magically active in some way.
<Phil Smith>
I have been toying with sensitive system and +1 essence as well, but that
may need playtesting.
</Phil Smith>
I gave them an essence of 8, following the same basic rules for an essence
of that level as those for shapeshifters in the Companion. I also made them
Dual Beings and restricted them from getting all cyberware or bioware.
<Phil Smith>
Did I miss anything? defy any laws of biology? deal players any stupid
advantages? If so then all insults or suggestion will be welcomed.
</Phil Smith>
I wouldn't say you missed anything at all. I just wanted to give you my own
version of things in case you wondered how others implemented this concept.
Thank you,
Travis "Aristotle" Heldibridle