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From: Ahrain Ahrain-Drigar@**********.com
Subject: BIG! Critters
Date: Wed, 14 Jun 2000 23:00:35 -0400
----- Original Message -----
From: NeoJudas <neojudas@******************.com>
Subject: Re: BIG! Critters


> The Flight of Dragons concept would entirely work, but it was without a
> doubt one of the most fantastical explanations ever.

But still possible, but then again so are aliens....... : P

> As for how to give them stats, yeah you could probably just start
assigning
> them numbers ... whatever suited your needs really. Personally I'd just
> role-play it out as a decision making process and go from there. Should
it
> step on you, you'll probably die. Should it look at you, your heart will
> probably skip a few steps as you consider the position of the shrimp to
the
> cocktail bowl... that sort of things :)

I agree 100%, but this would be something that is SUPPOSED to be able to be
killed. The general rule of thumb is "If it has stats, it can be killed."
How well do I know this rule from past games in other systems.

But, one reason I try NOT to do this is I already have a main
Villian/Adversary that has no stats. Sort of like Xanatos meets Harlequin
with a little bit of Grand Admiral Thrawn thrown in for good measure. I
don't want to make a habit of it.

Another reason is I have a player that invaribly has the ability to figure
out the stats of things they are fighting. Either through numerics (it just
lifted a car...it must have a Strength of at least 15.....and it is out
distancing the troll so it obviously has a Body of at least 12..etc,etc.) or
by "sneaking a peak". If the later I really want to see him shit his pants
when he does. <EGM GRIN>.

But in general, yes I would probably do it that way too. Sometimes things
can be TOO big for stats.
Thanks, Keith

Ahrain

>
> -Keith
>
>
>
>

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