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From: Gurth gurth@******.nl
Subject: A different take on "Slaughter Enemies".
Date: Thu, 15 Jun 2000 11:41:36 +0200
According to Stephen Guilliot, at 23:16 on 14 Jun 00, the word on the
street was...

> Spells that only effect enemies are NOT weaker than their general
> counterparts. Is it a detriment for a combat spell to only effect enemies?
> Who else would you want to effect?

It prevents you from sniping with the spell at someone who isn't a long-
term enemy of yours. You couldn't use it to take out a security guard who
doesn't know you're there, for example. After all, it won't kill potential
enemies (and if you want a "Slay Potential Enemies" spell, that's fine by
me, but it'll just be Manabolt under another name.)

> In fact, Slaughter Enemies greatly benefits from this "restriction". The
> mage gets to have an equally effective spell (against his enemies) and
> not worry about hurting his comrads. A great benefit, indeed(!!!) (...I
> say, as I cast Slaughter Enemies into a melee. All the bad guys drop and
> all my buddies are left standing over the corpses.)

The Chocolate Mousse effect :) I agree with this part, though. For a
single-target spell, it's justifiable, but an area-effect spell becomes
too powerful this way.

> Also note that, for game balance, combat spells require that mages be able
> to at least see their targets. If you can't see 'em, you can't hurt 'em.

Only for combat spells. Damaging manipulation spells can hit targets you
can't see...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
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-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

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