From: | Strago strago@***.com |
---|---|
Subject: | Turn to goo spell effects |
Date: | Thu, 15 Jun 2000 15:52:42 -0400 |
> Callisto wrote:
> >Okay, this post has been long overdue (eh Gurth? :) It's simple and
> >straightforward so here it is:
> >
> >My char uses the spell "Turn to Goo", or I should say HAS the
> >spell. With the intent on being able to melt those irritating locked
> >doors you find during runs. I figured when I designed it for 3rd
> >edition it worked the same way ramtouch does (being: you touch a
> >door and bye bye to the door, only with more of the mess).
> >
> >Now me and Gurth were in an argument over this. According to him
> >the turn to goo spell affects the entire structure of a building, so I
> >can't goo a door, I'd have to goo the entire building. And even
> >though it would be fun to melt the Arcology just for kicks my char
> >probably wouldn't survive the drain (or make the targetnumber for
> >that matter :)
> >
> >Needless to say I disagree with Gurth, otherwise this post would
> >have been unnessesary. I say it works like ramtouch, but I leave it
> >upto the opinions of the mass.
> >
> >What do you guys think?
> >
> ><comments here>
>
> I'm going to side with Gurth.
>
> The rules state that non-manipulation spells cannot target specific
> locations on vehicles. I would extend that rule to buildings and other man
> made structures. If you want to be able to bust through doors with a
> spell, take a telekinetic manipulation spell, or an acid elemental
> manipulation spell.
>
But wouldn't "turn door to goo" be a transformation manipulation? I mean, you
ARE manipulating the atomic structure of a door to transform it into goo. And
since manipulation spells can target specific locations on vehicles and
buildings, then it would work. I don't know, it makes sense to me.
>
> All IMHO.
>
> To Life,
> -Graht
> http://www.users.uswest.net/~abaker3
> --
> "Today is the tomorrow you worried about yesterday ... and all is well."
--
--Strago
All Hail Apathy! Or don't. Whatever. -abortion_engine
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