From: | Joshua Mumme jmumme@*********.org |
---|---|
Subject: | Help GM in despair |
Date: | Fri, 16 Jun 2000 01:05:11 -0500 |
>From: Ashley Griffiths
>To: shadowrn@*********.com
>Sent: Thursday, June 15, 2000 10:28 AM
>Subject: Help GM in despair
>
>
>Right I've got a problem.
>
>All my players are dumb.. Sorry to be so blunt but they are. None of them
ever think things through (or at all) before >doing things. This has
resulted in them starting an all out war with the mafia.
This is both good and bad as you have a story line hook. Perhaps they need
to leave town to let the heat die down? If they don't their fault. Have
it "suggested to them". On another note my group is NOTORIOUS for PLANNING
far too much. We needed to some retribution in Las Vegas to a corp.
<fuchi> Well we planned and we planned and we planned. I am talking 2
sessions of solid planning. For the players who don't enjoy that much it
sucked. For those of us that are cool with planning it was OK at best. Ya
still gotta roll the dice to play the game ya know? Anywho we over plan.
That is my groups major fault. We generally think things through TOO MUCH.
>I was wondering if anybody has any ideas which may help my players learn to
think. Oh and the killing their characters >until they do things properley
didn't work. Apparently that was all my fault for being a bad GM. But then
again the other >GM who Gm's us has the same complaint.
Use suggestion. People watching them wherever they go. Make it obvious
that they are not liked. If the rigger go's to a movie have someone plant a
bomb on his car. When the street sam go's to buy groceries have him get
shot at by a sniper but only blow off an arm. Make it well known that they
screwed with powers above and beyond what they can handle.
>Please help before I start killing Players and not just PC's
Well this method while it will work is undesierable.
>Dagda Mor
Grimlakin
Now class let us meditate.