From: | Sebastian Wiers m0ng005e@*****.com |
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Subject: | A different take on "Slaughter Enemies". |
Date: | Thu, 15 Jun 2000 22:53:13 -0500 |
:> mage gets to have an equally effective spell (against his enemies) and
:> not worry about hurting his comrads. A great benefit, indeed(!!!) (...I
:> say, as I cast Slaughter Enemies into a melee. All the bad guys drop and
:> all my buddies are left standing over the corpses.)
:
:The Chocolate Mousse effect :) I agree with this part, though. For a
:single-target spell, it's justifiable, but an area-effect spell becomes
:too powerful this way.
Its dubious as a single target spell. Who's enemies does it slay? The
mages? Why? If another mage learns the spell, does it still only slay the
first mages enemies?
Using detection spell modifiers helps the balance some, but technically
detection spells work by targeting the person who is gaining the
information, and granting them a magical sense. IOW, to know who his
enemies are, the mage would have to be the target of the spell.
Also, the spell is self contrdictory. By defintion, anybody you target
with a combat spell IS an enemy. That emotional energy is required for the
spell to work.
Mongoose
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