From: | NeoJudas neojudas@******************.com |
---|---|
Subject: | Vehicle Body increases |
Date: | Sat, 17 Jun 2000 01:47:05 -0500 |
From: "Gurth" <gurth@******.nl>
To: <shadowrn@*********.com>
Sent: Friday, June 16, 2000 12:45 PM
Subject: Re: Vehicle Body increases
> > Which in the smaller body/chassis types I can see (bod 0 and bod 1 for
> > instance)
>
> Which is very much in your best interest, if you want the drone to live
> after someone shoots it with a hold-out pistol.
>
> Then again, there's the armor rating hole in the Rigger 2 rules, using
> which you can put as much standard (non-concealed) armor on your Body 0
> drone as you have money for... Not that I would allow anyone to get away
> with this, though :)
Actually, take a quick look at that and you'll find a HUGE loophole in
things, and perhaps the most glaring of them. It has to do with mathematics
and Load capacity of Bod-0 vehicles.
> Same here; it strikes me as a bit odd that you can't increase the Body of
> a vehicle in any normal way (like by adding bracing or something) but
> coating the thing in diamond will do just that. For Body 0 or 1 vehicles I
> can see how it might help, but beyond that...?
As Mike B. said, what we would really like to see in R3 is something similar
to what is in the cyberlimb section of M&M to come across for R3.
-=-=-=-=-=-=-=-=-
J. Keith Henry
Hoosier Hacker House (http://www.hoosierhackerhouse.com/)
Winstar Tech Support and Provisioning (www.winstar.com)