From: | Fanguad fanguad@****.rit.edu |
---|---|
Subject: | Spells above Force 6 |
Date: | Sat, 17 Jun 2000 13:19:30 -0400 |
> spells all but impossible; I have tried hard to forget how many months my
> character took to learn a force 6 manaball. Even with karma pool you have
> to be lucky to make an intelligence(12) test on 1-6 dice (I'm sure Mongoose
> will be kind enough to tell me :)>) and that's for a force 6 spell.
>
> Phil
<digression mode: ON>
How many people limit initial starting skills/spells. I know that the
last game I GMed, I set a limit of 1 level/force 6 skill/spell or two
level 5's, to reflect the fact that these are 'expert' and 'master' levels
of knowledge.
What do you think?
-- Fanguad
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