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Mailing List Logs for ShadowRN

From: Sebastian Wiers m0ng005e@*****.com
Subject: Turn to goo spell effects
Date: Sat, 17 Jun 2000 20:44:11 -0500
>>>The trouble with Detect (Object) spells is that this isn't AD&D, where
you
can learn a spell when you think you'll need it (or Ars Magica, which
allows you yo improvise a spell's effects). Having a Detect Latest Ares
Prototype Gizmo spell is useful for a single run, but that's it...
Gurth@******.nl

Good point. That, plus the "slaughter enemies" spell thread, brings an
idea to mind- how about instead of a spell with a "limited" target
modisifer, a spell with a "selective" target modifier?
For combat spells, this would be like having ALL the "slay species"
spells on tap. For detection spells, you could cast it as "detect (chosen)
object", or even sustain it and change the object in question as a complex
action.
The trick would be, instead of having LOWER drain, the spell would have
HIGHER drain. How much higher would it have to be to make this balanced?
I'm thinking at least +1 TN and +1 level. Does that sound reasonable, or is
this just to powerful, since it (almost) makes a class of spells obsolete.
Maybe being able to cast such spells should require a form of metamagic,
called "spell tuning" or something?

Mongoose


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