From: | Sven De Herdt Sven.DeHerdt@******.com |
---|---|
Subject: | Help GM in despair |
Date: | Sun, 18 Jun 2000 08:46:01 +0200 |
<snip>
> Instead, make sure that your players (and more importantly their
> characters) know *exactly* why they're getting hammered. One of my
> favorite ways to do this is by getting them apprehended and having to
> stand trial. Then roll through the whole litany of exhibits
> and evidence
> that the prosecution throws at them. Everything from
> physical evidence to
> trid footage. Show them *exactly* how they messed up. Or
> alternately, if
> they manage to escape, have their faces plastered all over the news.
<snip>
But if they go through the trial they will be most likely sentenced to a
couple of years of imprisonment!?
I used this once and since there was no response of the players afterwards
on an escape attempt or something alike, they all ended up creating new
characters (which is kind a like the same result as just killing them).
How do you get the PCs out in time so the players can continue with the same
character? And in a way that they don't take their escape/getting out for
granted and use it over and over again (appealing to your non-lethal GM
style)?
-Sven :)
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