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From: Phil Smith phil_urbanhell@*******.com
Subject: (no subject)
Date: Mon, 19 Jun 2000 17:12:34 GMT
A slightly tweaked version of my Dragonkin article:

Dragonkin are individuals born to a dragon and a member of a metahuman race,
they retain most of the characteristics of their metahuman parent apart from
heightened mental abilitys, an invariable magical nature, low light vision
and some kind of physical deformity. The decendents of such individuals
will retain such characteristics for many generations until the dragon blood
within them becomes too diluted. The mating of a dragon and a metahuman is
forbidden by dragon tradition, making dragonkin all but a theoretical
creature in the sixth world, although there are beliefs that some dragonkin
from the forth world have survived and live on today (thanks Josh :)>).
Individuals throughout Europe have been found with very diluted dragon blood
which expressed itself in certain degrees after the awakening.

Dragonkin can be of any race, they gain an additional +1 to intelligence and
willpower, low light vision and are dual natured. Every dragonkin is a full
magician. They all have some kind of physical deformity, be it
slitted-eyes, patches of scales, small horns or even a tail, this deformity
may or may not qualify as a distinctive features flaw depending on how
obvious it is. It should be noted that just as individual powers differ
between dragons, any of the above may be altered at the GM's disgression. A
fifth or sixth generation dragon kin may not be dual natured, and a tenth or
twelth generation dragonkin may be an aspected magician or adept (although
they may still have astral perception). It may take as many as thirty
generations until the dragon blood is so diluted that the deformitys and
heightened mental abilitys dissapear.

Note that a dragonkin in the SR universe will either be first or (about)
250th generation.

To play a dragonkin character costs an additional +15BP at character
creation (not including the costs to be magically active or for metatype).
Using the prioritys system, race must be taken as priority B for a metahuman
dragonkin or C for a human Dragon Kin (priority A must be allocated to magic
for a first or second generation dragonkin or B for any generation after the
tenth).

The dragonkin's parentage is an important aspect of their existance; dragons
regard any dragonkin as abominations and may actively try to kill any they
come across, more so is the threat to any dragon who has reproduced with a
metahuman, this means that a dragonkin character may well not know who their
parent was or even be wanted dead by them for fear of punishment. If a
dragonkin's parent dragon does try to protect them then the dragon (more
than) qualifies for a Friends In High Places edge.

Note that Dragon Kin are _extremely_ rare and should be treated as such;
there may well not even be any in existance at all. A PC who chooses to
play a dragonkin should do so as a basis for a character not as a neat way
to get a willpower of 9 :)>

Side note: I took Aristotle's idea of giving them an essence of 8 into
serious consideration and eventually decided against it because A) a dragon
has an essence of 2D6 which (I believe) gives an average of 6 and B) I'm not
sure if normal dragons can cyber-up (I know that no one in a legal state of
mind would try to persualde a dragon to do so, but the no-cyber thing is
normally limited to critters with regeneration), if they can then so can
dragonkin and with an essence of 8 to burn...

I also noticed that +1 to an attribute in ED translates to about +1/3 to an
attribute in SR (although conversion between the two is so difficult to my
simple mind that that figure is probably nowhere near right). Therefore, a
GM is justified in lowering the attribute bonuses to +1 willpower (a la
someone whose name I seem to have misplaced).

Feel free to rip this off anyone and use it however you want.

Phil(just wants to be like whoever posted that infamous adept meditation
article)

These are my principles; if you don't like them I have some others.
-Groucho Marx

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