From: | Brian Johnson expatrie@*******.net |
---|---|
Subject: | Slaughter Enemies (restricted target combat spells) |
Date: | Mon, 19 Jun 2000 22:40:04 -0500 |
> I see where you're coming from, but for the sake of discussion:
>
> It can be argued that the spell would affect targets that the caster
> 'believes' should be targets. This wouldn't work for abusive players,
> who would 'assume' everything should be affected, but kind of a
> way to throw twists in.
>
> This would explain the half detection/half combat spell type.
> Instead of the spell targeting only certain types, the caster restricts
> himself, i.e.
>
> Player: My "Slay Humans" spell won't work on that guy.
> Other Player: Yea it will, he's a poser
> Player: No he isn't, it won't work.
>
What is the result, though? What happens?
Restricted combat spells actually have a precedence for doing detect, that's how
they work vs. a species. But combat seems to get too powerful if it can do
"analysis" - stuff like slay focus, slay magician, etc. Which is why I suggest
not
allowing it.
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