From: | Herc airwisp@******************.com |
---|---|
Subject: | Spells above Force 6 |
Date: | Tue, 20 Jun 2000 08:43:45 -0500 |
From: "NeoJudas" <neojudas@******************.com>
To: <shadowrn@*********.com>
Sent: Tuesday, June 20, 2000 8:31 AM
Subject: Re: Spells above Force 6
> The modifiers used to exist in SR2 and in the SR2-Grimoire II. I don't
> recall if I have actually seen them still in SR3/MitS myself, but I know
we
> still use them.
>
> The modifier isn't a modifier really, it's an extra dice bonus. For every
> two full rating points the library/lodge is above/greater than the spell
> that is attempting to be learned, there is an extra die towards the
> designing success test (I don't think it worked for the learning test
> though).
>
> There was also, back in first edition, the mention that if you used these
> extra dice, the design time was increased by 50%.
>
> I'm going on pure memory, we're off to a meeting, finding the verification
> would be a good idea.
The extra dice for a lodge/library only added 50% time increase if the
rating of the lodge/library is higher than that of the designer's Sorcery
skill.
-Mike B.