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From: S O'Neill callahan421@*******.com
Subject: Spell idea - Hold Breath
Date: Tue, 20 Jun 2000 10:08:34 EDT
Response to response posted by "NeoJudas" Date: Mon, 19 Jun 2000 16:48:36
-0500


Thanks for the feedback, NeoJ. Responses to responses below. :)


>Trolling for feedback/advice:
>Smirk....

What . . .????



>As long as the gas is purely airborne, and isn't absorbed through the >
>skin as well, your ideas going to have potential.

Yup. I realize that cyanide and other gases can also be aborbed through the
skin. But there are a lot of things that won't hurt you if you don't breathe
'em in.


<Snip explanation of spell concept>

>Interesting idea, how would you rule up/out the "involuntary exhalation"
>due to combat?

I was thinking that that would be at the GM's discretion. Likely a WIL roll
against a TN based on the type of hit. A kick in the shin might not be too
bad, but a sucker punch to the diaphragm would be hard to resist.

>Personal Hold Breath
>Category: Health
>Type: Physical
>Range: Touch
>Target: 4
>Duration: Permanent ((Force + successes) x 12 minutes), maintain 10 turns.
>Force: 1
>Restrictions: Self Only
>Drain: +1L
>Force + successes x 12 minutes


>Where did you come up with the "12 minutes" multiplier?
<snip comments about Oxyrush >

Good, old fashioned guesstimation. 12 minutes sounded reasonable to me for a
spell of this type... useful, but not grossly overpowered. Based on the fact
that the human body can go a lot longer without food than it can without
air, I needed a time unit a lot smaller for Hold Breath. I also rationalized
that if Nutrition has a drawback (it doesn't remove feelings of hunger, just
the actual bodily need for nutrients) then Hold Breath needed a drawback,
too.


Regards,
Callahan


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