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From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Autofire
Date: Tue, 20 Jun 2000 08:56:17 -0600
Marc Renouf wrote:

> It is for this reason that I handle autofire as a sort of open
>test, wherein it's possible to hit with fewer rounds than you allocated
>to a target.

Which triggered a few ideas. I don't have any specifics (as I can't bring
those rule books to work) but thought I'd bounce it off the walls for feedback.

The person firing the autofire weapon picks a spot that he wants to shoot
at. TN is based on range. Check for scatter per the grenade rules (roll
2d6 to determine number of possible meters off target, and 1d6 for
direction, each success reduces the scatter by one meter).

Autofire weapons have a spread, similar to shotguns. The spread of the
autofire burst is based on range and uncompensated recoil. The greater the
range, the greater the spread. The greater the recoil, the greater the
spread. Reduce the power/damage of the attack in a manner similar to the
shotgun spread rules. Target's within the zone of fire may dodge the
attack in a manner similar to the shotgun spread rules.

Thoughts?


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"All things are at all times, in motion. Take the time to watch the dance."
-John Caeser Leafston

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