From: | S O'Neill callahan421@*******.com |
---|---|
Subject: | Spell idea - Hold Breath |
Date: | Fri, 23 Jun 2000 15:44:15 EDT |
> >Personal Hold Breath
> >Category: Health
> >Type: Physical
> >Range: Touch
> >Target: 4
> >Duration: Permanent ((Force + successes) x 12 minutes), maintain 10
>turns.
> >Force: 1
> >Restrictions: Self Only
> >Drain: +1L
> >Force + successes x 12 minutes
>
>First: I'd change the duration to sustained. Second, what was wrong with
>oxygenate?
To respond:
Duration --> I leaned towards Permanent because I saw this as a physical
effect that faded with time rather than a constantly sustained magical
effect. Also, I generally play mages with less-than-optimal ability, so
trying to sustain one spell while casting others is something to be avoided.
Oxygenate --> Nothing's _wrong_ with this spell; however it's got a coupla
drawbacks with regard to fulfilling the purpose I'm looking at here. First,
as mentioned above, it's sustained. Second, it only provides additional dice
to resist airborne gases... and extra dice against high TNs don't mean squat
to me. I'm looking for an all-or-nothing solution. You can hold your breath
and not be affected by inhaled gases using the rules for holding your breath
(in Cyberpirates, I think . . .). With Oxygenate you'd still be drawing the
bad air into your lungs.
Cheers,
Callahan
"It's not that I'm addicted to Shadowrun... it's just like my mind developed
this massive cyberpunk deficiency." [W.Gibson, misquoted]
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