From: | Brian Johnson expatrie@*******.net |
---|---|
Subject: | Spell idea - Hold Breath |
Date: | Fri, 23 Jun 2000 18:35:29 -0500 |
> Brian Johnson wrote:
>
>
> >First: I'd change the duration to sustained. Second, what was wrong with
> >oxygenate?
>
> To respond:
> Duration --> I leaned towards Permanent because I saw this as a physical
> effect that faded with time rather than a constantly sustained magical
> effect. Also, I generally play mages with less-than-optimal ability, so
> trying to sustain one spell while casting others is something to be avoided.
>
Point taken, it's permanent like nutrition, etc. not permanent like healing. Ok.
Basically spell ends when you open your mouth? breathe normally. I just feel
sustained is more in-line with SR/etc. spells. Permanent spells return from
abnormal states (injury, etc.)...
> Oxygenate --> Nothing's _wrong_ with this spell; however it's got a coupla
> drawbacks with regard to fulfilling the purpose I'm looking at here. First,
> as mentioned above, it's sustained. Second, it only provides additional dice
> to resist airborne gases... and extra dice against high TNs don't mean squat
> to me. I'm looking for an all-or-nothing solution. You can hold your breath
> and not be affected by inhaled gases using the rules for holding your breath
> (in Cyberpirates, I think . . .). With Oxygenate you'd still be drawing the
> bad air into your lungs.
>
> Cheers,
>
> Callahan
>
>
Switch to - tn mechanic, doesn't that exist in the MITS rules? I'm still G2/AWA
so I wouldn't know.
"It's not like I'm using [Shadowrun]... it's just like my mind developed this
massive cyberpunk deficiency." [W.Gibson, misquoted]
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