From: | Dennis Steinmeijer dv8@********.nl |
---|---|
Subject: | Power Gaming and Benchmarking (Long) |
Date: | Sat, 24 Jun 2000 11:28:12 +0200 |
From: "Aristotle" <antithesis@**********.com>
> I think that the 'level' of gaming really depends on the GM. If the GM
> plans to run something on a street level then anyone who takes an SMG will
> be considered powerful. If the GM is running a 'prime' campaign then
> someone playing a simple ganger wont have a great deal of fun. The GM is
> final arbitrator. I explain the level of my campaign and give thorough
> guidelines for characters. I don't care if a player spends a month
tweaking
> a character, if it doesn't fit in my game it won't see play.
I must say I disagree with you here. It is not only the player that has to
make adjustments, it is also the GM that has to adjust to what the players
would like to see. You will have to find a comprimise in order to keep it
enjoyable for everyone. Maybe in your neighborhood there is a wide range of
people you can pick to play in your games, but where I am from I currently
have 3 players and I don't see that changing any time soon. In order for
them to continue playing it has to be fun, it has to appeal to them.
DV8
"Abashed the Devil stood, and felt how awful Goodness is,..."
- John Milton, Paradise Lost