From: | Phil Smith phil_urbanhell@*******.com |
---|---|
Subject: | Called Shots. |
Date: | Sat, 24 Jun 2000 13:57:42 GMT |
>Greetings -n- Salutations,
>
>I'm sure I've seen this discussed here before, but I really had no other
>place to ask. I always assumed that when making a called shot to an
>unarmored area of an opponent the target did not gain the benefit of the
>armor, but as I read through SR3 for the hundredth time I realized that it
>doesn't actually state that anywhere. I know that calling a shot adds +4 to
>the TN to hit the target and raises the damage level by one, but does the
>victim gain the benefit of their armor or not? I realize that this seems
>incredibly trivial, but I have 5 very impressionable players who need me to
>have all the answers.
The official stance on it is no; no ignoring armor, however, there is a
number of house rules out there which state that a character can call a shot
to lower armor ratings, for every 1 point of armor you wish to ignore take a
+1 to TNs to hit. This way you can shoot at someone with 5 points of
ballistic armor, taking a +4 target number and only allow them to use 1
point of armor to lower your weapon's power for their resistance test.
But then I base called shot modifiers on how small an area the shot is being
called to based on the cover table in CC, that way it's easier to call a
shot to anywhere but the target's head than it is to call the shot to their
head.
Hope this helps.
Phil
These are my principles; if you don't like them I have some others.
-Groucho Marx
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