From: | Josh Harrison mataxes@****.net |
---|---|
Subject: | Magic Question |
Date: | Mon, 26 Jun 2000 00:17:41 -0400 |
the first time, and it came back to me...
> While handling downtime after the adventuer conlcuded this past weekend a
> question came up that had me kind of stumped. I know that the force of
most
> spells limits the degree of effect you can get out of them -- for
instance,
> a force 4 Heal can only at most heal 4 boxes of damage, regardless of the
> number of successes actually generated.
>
> The shaman in my group (who follows the Dragonslayer totem/idol) wanted to
> learn the "Increase Reflexes" spell -- the one that adds dice to
initiative.
> He couldn't see any reason to take the spell at higher than Force 1,
because
> there is no degree of success for it; the spell either works or it
doesn't.
> So the spell was easy to find, buy, and learn.
>
> I can't say that I disagree with him -- it makes the drain much easier to
> resist, even with the +3 version he took. The only reason I could think of
> was that dispelling is based off the force of the target spell, and the
> spell will be knocked out fairly easily -- since Dispelling isn't
metamagic
> anymore, that is a valid concern (for once).
>
> Bu does this seem right to anybody else? There was no indication in the
> spell's description that the number of succeses had anything to do with
> casting the spell. Has anybody else encountered this, and what house rules
> have you developed, if any? I warned him that I may came to the game next
> week with a new ruling on the spell.
>
> Thanks in advance.
>
> -- Josh
>
>
>