From: | Sebastian Wiers m0ng005e@*****.com |
---|---|
Subject: | chipjacks and expert drivers |
Date: | Mon, 26 Jun 2000 22:22:20 -0500 |
:I do like your interpretation that TOTAL pool dice cannot exceed the
:skill, regardless of the source of the dice. Is that a house rule or
:official? Either way, it helps the problem some.
I guess its a house rule of sorts. I can't currently find anything that
says either way about what limits there are when you get to use pool dice
from multiple pools- the limits are part of the pool / skill use
descriptions, which generally only allow one pool per roll.
OTOH, another way to look at it is, if you can use task pool dice with a
combat skill, they effectively are being used as combat pool dice.
:I still think that the ability to start a character who can have 12
:dice toward a variety of skills is pretty wild. That's more dice
:than most experienced characters (at least in the games I've played)
:are likely to ever get for any non-combat, non-rigged, or non-decking
:skill, yet with CED it's easy to have a variety of skills at that
:level. It strikes me as unbalancing compared to just about anything
:else the starting character can get his hands on and I'm curious if
:others feel the same way. And if not, why not?
:
:
:Mark
Maybe because those skills are generally under-used anyhow, especially
by the kind of cyber-hardcase who would sink 2 essence worth of cyber into
using skillsofts? Adepts get a similarly potent boost to some of those
skills, and mages can often do similarly well on those tasks with their
spells, so this level of ability itself is not really new.
The potential flexibility is certainly newly impressive, and if it
actually DISPLACES all normal use of those skills, its maybe a problem. It
doesn't seem it generally does so, though. <Shrug>
Mongoose / Seb
____________NetZero Free Internet Access and Email_________
Download Now http://www.netzero.net/download/index.html
Request a CDROM 1-800-333-3633
___________________________________________________________