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Mailing List Logs for ShadowRN

From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Screwing the Players
Date: Tue, 24 Sep 1996 14:26:02 -0400 (EDT)
At 08:52 AM 9/24/96 -0600, David wrote:

>Okay, there's one argument to be made for screwing
>players: when its all in good fun. In the group I game
>most of us take turns GMing. It's a matter of pride as to
>how well we can screw with a character. It's also a matter
>of pride as to how well we can deal with our characters
>getting screwed. And, I don't mean screwed as in killed,
>loss of magic, loss of limbs or senses, the crud, etc. I
>mean screwed as in messing with the characters mind and/or
>life. In our group its part of the fun, but its *not* the
>focus of the game.

Someone I GM with has a strange sense of humor when it comes to making our
characters' lives interesting in creative ways.

One player went to "Crazy Bob's" for cheap cyberwear and, as it would turn
out, happened to look like his dead Elf daughter, so he gave her all sorts
of neat cyberwear and made her look like an Elf. (I told him making her
pregnant would
be too much).

Our group was crossing the border and I was running a bimbo character of the
GM while I was taking a GM break. When they asked for my passport, I told
them "I don't need one. I'm a *groupie*!", whereupon they took my character to
a back room for a strip search. When my character suddenly felt something
pressing against me from behind, I realized I meant "roadie" (Ooops) and
spent the next few hours later collecting ritual magic materials.
Funny thing is, everyone thinks I was GMing when that happened. *shrug*

Nothing fatal, but interesting.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484

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