From: | bluewizard@*****.com (Steven A. Tinner) |
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Subject: | Re: Chewing Gum and other strangeness |
Date: | Thu, 26 Sep 1996 16:08:13 -0500 (EST) |
>up with a chance of fast-food joints for my game called "Psychic Sals",
>each chance has a series of mind probe style spells anchored around
>there doorways, enabling them to have your order ready by the time you
>reach the counter. Talk about fast-food. ;o)
Cool!
>It may not completely make sense under anchoring/game-mechanics, but
>it's mainly for role-playing and comic relief. Those who quibble about,
>"What if I don't know what I want?" I answer with, you always have some
>idea of what sounds good in the back of you conscious, you are allowed
>to change your order but then they don't have to keep to their
>two-minute service guarantee. Also, I figure anyone going in is a
>voluntary target, and corporate policy will only only surfacing probing
>for your order...
Oh I LIKE this!
You could have all sorts of fun as suits go in to order at the new "IN"
restaurant, only to discover that good ol' Psychic Sal is stripping their
brains of important data!
Sal could be a very useful NPC contact (until th corps discover her trick
that is!)
Neat idea!