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Mailing List Logs for ShadowRN

From: "D. Ghost" <dghost@****.COM>
Subject: Alternate Staging
Date: Fri, 22 Jan 1999 20:18:29 -0600
I never did like the way staging was handled in SR1 ... If it was
intended to represent a weapon being harder to resist damage, why was it
harder to stage UP as well?

Here's an idea for SRx:
certain weapons would have staging codes other than 2 (for example,
shotguns and assault cannons might have 3 or 4 while a hold-out might
have a staging code of 1.).

This idea requires handling staging slightly different:
1. Attacker rolls attack.
2. Defender rolls dodge.
3. Compare successes, if defender has more, Stop, attack is a clean miss.
4. If attack is not a clean miss, stage damage up (every 2 successes
increases the damage level by 1.)
5. Defender rolls body to stage damage down.
6. Every <staging code> successes stage the damage level down one level.

What do you think?

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"We called him Mother Superior because of the length of his habit" --
Trainspotting
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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