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From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Armor & Body stuff
Date: Thu, 29 Apr 1993 13:51:43 -0700
Armor and Body rules.

Amonchare:

>>Body- each point of body (max 8 points) adds 2% to chassis mass

2% doesn't sound like much weight, especially if we are talking base chassis
mass. Also I believe the maximum you can have is twice the base.

>>Armor- each point of armor adds 7% to chassis mass

I assume you mean SRII armor. Sounds good, but I think maybe 10% would be
easier to work with. It also gives cars the tankish tendiceny (the more armor
the slower you go).

>>Is anyone still out there? I'm waiting for a discussion or more ideas. It
>>seems I could wait a long time.

Sure does seem so. It's like Roberson, you and me are the only ones who bother
to post at all.

Roberson:

>>Mike, as far as I can tell, the engine stats are good. I still contend that
>>your definition of Multifuel is not supported by the RBB, but as I don't have
>>one handy I'm hardly in a position to argue. Any takers?

Have to look around to decide what MF is, but the figures should stand.

>>For that same reason, I can't check the figures you posted on body and armor.
>>They seem kinda weird; 2% and 7%? But I do have a theory on what constitutes
>>Body and what constitutes Armor.

Maybe 5% and 10%. They are nice round numbers.

>>Body is the basic frame of the car. It is the structural integrity of the
>>vehicle, the skeleton upon which everything else rests. Body can be increased
>>by thickening and/or hardening the frame or by replacing it with stronger
>>materials entirely.

Sounds good.

>>Armor is the skin of the vehicle. It also increases mass but doesn't directly
>>increase the body. It is meant to stop damage before body comes into play.

Sounds good.

>>Getting back to the body=skeleton part, how about this: Components can be
>>destroyed once the damage has penetrated, but the actual vehicle itself is
>>salvageable.

Car Wars alert! Car Wars alert! We are not changing SR vehicle combat rules,
thus NO to this suggestion.

>>What I would like to know is, since we're starting from scratch anyway, are
>>we going to make armor ablative or not?

Armor is non-ablative via standard SR armor. No vehicle combat rules changes!


See Ya in Shadows,
Jason J Carter
The Nightstalker

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