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From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Armor & Body stuff
Date: Thu, 29 Apr 1993 13:51:43 -0700
Armor and Body rules.


>>Body- each point of body (max 8 points) adds 2% to chassis mass

2% doesn't sound like much weight, especially if we are talking base chassis
mass. Also I believe the maximum you can have is twice the base.

>>Armor- each point of armor adds 7% to chassis mass

I assume you mean SRII armor. Sounds good, but I think maybe 10% would be
easier to work with. It also gives cars the tankish tendiceny (the more armor
the slower you go).

>>Is anyone still out there? I'm waiting for a discussion or more ideas. It
>>seems I could wait a long time.

Sure does seem so. It's like Roberson, you and me are the only ones who bother
to post at all.


>>Mike, as far as I can tell, the engine stats are good. I still contend that
>>your definition of Multifuel is not supported by the RBB, but as I don't have
>>one handy I'm hardly in a position to argue. Any takers?

Have to look around to decide what MF is, but the figures should stand.

>>For that same reason, I can't check the figures you posted on body and armor.
>>They seem kinda weird; 2% and 7%? But I do have a theory on what constitutes
>>Body and what constitutes Armor.

Maybe 5% and 10%. They are nice round numbers.

>>Body is the basic frame of the car. It is the structural integrity of the
>>vehicle, the skeleton upon which everything else rests. Body can be increased
>>by thickening and/or hardening the frame or by replacing it with stronger
>>materials entirely.

Sounds good.

>>Armor is the skin of the vehicle. It also increases mass but doesn't directly
>>increase the body. It is meant to stop damage before body comes into play.

Sounds good.

>>Getting back to the body=skeleton part, how about this: Components can be
>>destroyed once the damage has penetrated, but the actual vehicle itself is

Car Wars alert! Car Wars alert! We are not changing SR vehicle combat rules,
thus NO to this suggestion.

>>What I would like to know is, since we're starting from scratch anyway, are
>>we going to make armor ablative or not?

Armor is non-ablative via standard SR armor. No vehicle combat rules changes!

See Ya in Shadows,
Jason J Carter
The Nightstalker

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