From: | "Jason Carter, Nightstalker" <CARTER@***.EDU> |
---|---|
Subject: | Armor & Body stuff |
Date: | Thu, 29 Apr 1993 13:51:43 -0700 |
Amonchare:
>>Body- each point of body (max 8 points) adds 2% to chassis mass
2% doesn't sound like much weight, especially if we are talking base chassis
mass. Also I believe the maximum you can have is twice the base.
>>Armor- each point of armor adds 7% to chassis mass
I assume you mean SRII armor. Sounds good, but I think maybe 10% would be
easier to work with. It also gives cars the tankish tendiceny (the more armor
the slower you go).
>>Is anyone still out there? I'm waiting for a discussion or more ideas. It
>>seems I could wait a long time.
Sure does seem so. It's like Roberson, you and me are the only ones who bother
to post at all.
Roberson:
>>Mike, as far as I can tell, the engine stats are good. I still contend that
>>your definition of Multifuel is not supported by the RBB, but as I don't have
>>one handy I'm hardly in a position to argue. Any takers?
Have to look around to decide what MF is, but the figures should stand.
>>For that same reason, I can't check the figures you posted on body and armor.
>>They seem kinda weird; 2% and 7%? But I do have a theory on what constitutes
>>Body and what constitutes Armor.
Maybe 5% and 10%. They are nice round numbers.
>>Body is the basic frame of the car. It is the structural integrity of the
>>vehicle, the skeleton upon which everything else rests. Body can be increased
>>by thickening and/or hardening the frame or by replacing it with stronger
>>materials entirely.
Sounds good.
>>Armor is the skin of the vehicle. It also increases mass but doesn't directly
>>increase the body. It is meant to stop damage before body comes into play.
Sounds good.
>>Getting back to the body=skeleton part, how about this: Components can be
>>destroyed once the damage has penetrated, but the actual vehicle itself is
>>salvageable.
Car Wars alert! Car Wars alert! We are not changing SR vehicle combat rules,
thus NO to this suggestion.
>>What I would like to know is, since we're starting from scratch anyway, are
>>we going to make armor ablative or not?
Armor is non-ablative via standard SR armor. No vehicle combat rules changes!
See Ya in Shadows,
Jason J Carter
The Nightstalker