|From:||"Jason Carter, Nightstalker" <CARTER@***.EDU>|
|Subject:||Chew on this!|
|Date:||Fri, 12 Mar 93 08:26:55 CET|
I'm back and launching into the disscussion. Hold onto you hats. We're going
to have a fun ride.
>>Max Vel = (Power / Mass) * 3 m/Combat Turn
>>Cru Vel = (Power / Mass) m/C. T.
Personally, I like max velocity being 3 times the cruising. Remember that
cruising speed in this sense is the speed that the car is the most manueverable.
Besides, unless we want to rewrite vehicle combat this is consistant with SR.
Of course if this yeilds rediculously fast cars we can just tweek the power
to mass ratio.
My question is what will be the diffence between electric and gas enginess? I
suggest they get the same power, but electric engines have built in power
The only problem I have with an economy chart is that we would still need a
formula for all the engine sizes and weights not on the chart. The equation for
gas and multifuel are fine.
For electric the power should be (I believe) 1 PF per km and 2 PF per km for
improved electric. The question is how many PF are included with the base
Engine Size and Engine Mass:
Some one mentioned long ago that our cars weighed too much. Do you think they
were right? If so then the engine weight should be reduced.
Now in complete contradiction to what I said earlier, I did see merit, and
even made suggestions for different power levels for IC and Electric engines.
Should we try again?
Once again I ask the question: Why do we need acceleration? Unless we're
going to do a rules rewrite (and I think we decided no) there is no reason to
have acceleration. Losing it would make life a lot easier.
Argh! Were back on Course,
Jason J Carter