|Subject:||engine to chassis size ratio|
|Date:||Mon, 1 Feb 93 12:57:00 EST|
I don't own it) I have played a lot of battletech. And one thing about this
system that I like is the simplicity with which a mech is designed... Now while
I accept the fact that BattleTech's system is probably far too simple I suggest
that we take a look at a few aspects of it in regarding designing vehicles here
for SR (and not just 'cuz they're made by the same company...)
For starters, why don't we consider the basic concept of engine sizes.
Ya calculate what size engine you need by calculating how fast the car goes vs.
how fast the car weighs. For starters, why not say something along the lines
of 1 Nerp engine sizePkg/mph this would translate to a Mini from the chart R.
Hayden typed in (cleverly included here) needing an 8 Nerp engine simply to
move at 1 MPH, for it to 50, it would require a 400 Nerp engine, and for it to
go faster... well, you get the picture.
Name Weight (in kg) Nerps Nerps Needed to go 50MPH
Mini 400 800 400
Small 700 1400 700
Medium 1000 2000 1000
Large 1400 2800 1400
X-Large 1900 3800 1900
Now, at this point, I would toss in a few other suggestions viciously
ripped off from Battletech... How about instead of assigning the above weights
as that of strictly the chassis why not assign that to the weight of the whole
vehicle, and just say, (liberally enough) that cargo allowing for up to x
passengers and their gear isn't going to effect weight all that much...
Admittedly that makes more sense in Battletech that it does here, but...
Well, to continue, this would also allow for the opportunity of perhaps
a Polymer Chassis, which would have similar capabilities of a regular chassis,
but with a higher expense, and a halved weight.
Also, by changing the Nerps allocated to Kg/MPH ratio, we could easily
account for different types of engines...
Lastly, I would suggest that rather than having say a Mini chassis
being solely one classification, why not steal one more page from battletech,
and make a mini anything from say 250kg to 500kg, a small anything from 550 kg
to 800, etc... thus grading the size along a scale of either 25 or 50 kg units,
allowing for further specialization, and just using the classifications for
Well, I've babbled enough for now... and most of it's probably
inaccurate anyways, but hey... it's my irrelevant babbling, and I like it...
"Watch your Back. Shoot Straight. Conserve Ammo.
And Never, Ever cut a deal with a Dragon."