From: | "the comma, as a puncutation mark, |
---|---|
Subject: | jc |
Date: | Fri, 26 Mar 93 00:33:00 EDT |
a few notes based on my own reverse-engineering of the RBB:
increase the body values for cars larger than mini by 1. imnsho this is more
consistent with the RBB and also a little more "realistic".
increase the sig for fuel engines by 1 (to 3), again imnsho this is more
consistent with the RBB (it doesn't look like it, i know, but the damn vehicles
in the RBB require turbocharge, hp engine or customization half the time just
to get the listed vehicles speeds).
future note: one level of turbocharging does not affect sig ( i know we're nott
there yet, but we will be soon) - it's an opinion we can aregue about later.
any suggestions on what to do with leftover "space" when the vehicle is
finished? (nah, just hang on to it for later customization )
sorry if this is terse, i've been programming.
anybody done any work creating a "mech construction program" for battletech?
patric
progers@******.bitnet
Sanctuary BBS 517/6292002, 24 hrs, 9600/n81, gaming and computer networks