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Mailing List Logs for ShadowRN

Message no. 1
From: CSD108@*****.BITNET
Subject: More acceleration stuff
Date: Fri, 12 Feb 93 17:27:00 EST
That equation I posted ( A=(max speed-current speed)/5 ) was based on the
assumption that, generally speaking, the faster a car can go, the faster it
can accelerate. Thus we have the fast sports cars with the sub-6 sec. 0-60
times and we have your average family truckster with like 9-11 sec. times.

So, using my equation, a car with a top speed of 210 (m/turn) starting from
rest, can accelerate to (210-0)/5 or 42 m/turn by the end of the turn. At the
end of the next turn, it can be going 42+(210-42)/5, or 76 m/turn. Which I
think is about 57 mph. So, we've got a 0-60 of a little over 6 sec. (2 turns).

On the other hand, a car with a top speed of 120 m/turn (90 mph), starting
from rest, after one turn (3 sec.) can have a speed of (120-0)/5 or 24. After
two turns 24+(120-24)/5 or 43. After 3 turns - 59. After 4 turns 71 (53 mph).
So after 12 sec., this dinky 90 mph car can work up to 53.

Like I said, I think these are a little low, dividing by 4 is better, but I
can usually do /5 in my head. What problem did you see, Hayden, that I'm
missing. (And I probably AM missing something)

--Presto

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Message no. 2
From: R Andrew Hayden <rahayden@*****.WEEG.UIOWA.EDU>
Subject: Re: More acceleration stuff
Date: Sat, 13 Feb 93 00:16:03 CET
On Fri, 12 Feb 1993 CSD108%PSUVM.bitnet@*****.nic.SURFnet.nl wrote:

>
> That equation I posted ( A=(max speed-current speed)/5 ) was based on the
> assumption that, generally speaking, the faster a car can go, the faster it
> can accelerate. Thus we have the fast sports cars with the sub-6 sec. 0-60
> times and we have your average family truckster with like 9-11 sec. times.

Normally, i would say you are right, but the problem we are having is
coming up with a way to computer max speed. So, I proposed a much simpler
system of have all vehicles inately geared towards a cruising speed of 100
km/h, with a max speed of 200 km/h (unless you get accessories, which is
another matter entirely).

Now, the other problem with your equation is the fact that it tecnds to
require a lot of calculation, which could get burdensom. Using the
Power vs Pussing weight and applying that to a nebular table dramatically
simplifies the whole thing. No need to do any mid-combat calculations,
you simple know your current speed and how fast you can increase it.


[> Robert Hayden <] [> ____ Come out, Come out <]
[> <] [> \ /__ Wherever you are! <]
[> rahayden@*****.weeg.uiowa.edu <] [> \/ /
[> aq650@****.INS.CWRU.Edu <] [> \/

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