From: | "Jason Carter, Nightstalker" <CARTER@***.EDU> |
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Subject: | More Combat Rules |
Date: | Mon, 1 Feb 93 22:53:31 CET |
You among various different people (can't remember who) have been clamering
for new vehicle combat rules. I apperciate your enthusiasm, but can't agree
with you on the need for them. I have several different reasons for that.
First of all I see the present rules to be just fine. All vehicle battles are
chases. The present system reflects a chase without burdening the GM with such
things as extenisve road maps and determining the location and number of
uninvolved vehicles. What you say your looking for is basically a Car Wars-like
combat system, but Car Wars is almost always isolated to a general area (arena)
with a fixed number of participents and no non-combatents. This is no car
chase.
The second reason is the Astral/Matrix Problem. Everybody complains about how
deckers and Mages have their own special worlds that cause the rest of the group
to take a nap while their taking car of business. The last thing we really need
is yet another world, reverved for riggers, that takes a ton of time. The
beauty of the present system is the condensing of all the complicated sections
of a chase into a few simple die rolls. If you've every played Car Wars you
know it takes hours to run a simple 6 car battle. We don't need that in
Shadowrun.
So tell me what you all think. Do we really need a more complicated vehicle
combat system?
See Ya in Shadows,
Jason J Carter
The Nightstalker