From: | ArkAngel <DUNN@******.BITNET> |
---|---|
Subject: | Not simplifying things... |
Date: | Wed, 10 Mar 93 07:53:00 EST |
>But you forget, a Yugo not only has a rubber band engine, but the ZR1 has
>accessories like turbo, fuel-injection, and whatever else detroit decides
>to put into it.
>
>What we would be doing is saying: a basic, unaccessorized car is geared
>towards X speed, and adding accessories can dramatically change that
>speed.
Nice idea, but totally inaccurate,still. For starters, you acknowledge
that a Yugo has a 'rubber band engine.' Some cars aren't designed towards
going speed X, and others are designed to go alot faster, perhaps my example
was a bit extreme, but it's still appropriate. Oa more basic track, say you go
to your Ford dealer today, and want to buy a Ford Escort. (probably a bad
idea, but that's beside the point.)
The first thing you choose if you're ordering a car is what SIZE engine
they'll put into it. 1.6, 1.9,2.1,etc... These different size engines are
going to radically effect everything about the car, which is precisely what our
original set of equations are designed for.
However, by saying that this same care with 4+ different engines in it
has the exact same performance record with all of these is nothing less than
absurd...
As to the complexity of these equations, I'm sorry if you can't handle
them, but when I was in 7th grade, I know I could use a calculator and do basic
multiplication without it... the stuff we're doing only involves basic
arithmetic... Maybe if we were doing complex calculus, I could see the point,
but this is just arithmetic!
-=-=-=-=-=-=-=-=-=-=-=-=-=Dunn@******.jcu.edu-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
First law of RPG adventure writing:"In any given scenario, there are 4
possible player actions, the three reasonable ones the GM expects, and the one
the players ultimately divise and use."
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