From: | R Andrew Hayden <rahayden@*****.WEEG.UIOWA.EDU> |
---|---|
Subject: | Re: Combat Rules Anyone? |
Date: | Mon, 1 Feb 93 08:13:09 CET |
>
>
>
> Now, on to some ideas.
[some deleted]
> You have been discussing chassis's. OK, I also see
> you have concentarted a lot on car chassis. I sort of think the cars
> should be separate from the planes, drones, watercraft, and etc. These
> chassis's seem to be just too diverse and have a huge difference in
> game stats. But If you divide the chassis's too much then you may have
> just too much to work with effectively. I think we want something
> kind of simple and vehicle universal. Is that correct?
Essentially. Sr gives us ten distinct types of vehicles (if we include
trailers). So, in effect, we are making up ten sets of design rules.
BUT, all ten sets of rules are related to each other, using many of the
same characteristics and building blocks. This makes our design system
incredibly powerful in that the same terms are used and the same
principles are applied.
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