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Mailing List Logs for ShadowRN

From: R Andrew Hayden <rahayden@*****.WEEG.UIOWA.EDU>
Subject: Re: More acceleration stuff
Date: Sat, 13 Feb 93 00:16:03 CET
On Fri, 12 Feb 1993 CSD108%PSUVM.bitnet@*****.nic.SURFnet.nl wrote:

>
> That equation I posted ( A=(max speed-current speed)/5 ) was based on the
> assumption that, generally speaking, the faster a car can go, the faster it
> can accelerate. Thus we have the fast sports cars with the sub-6 sec. 0-60
> times and we have your average family truckster with like 9-11 sec. times.

Normally, i would say you are right, but the problem we are having is
coming up with a way to computer max speed. So, I proposed a much simpler
system of have all vehicles inately geared towards a cruising speed of 100
km/h, with a max speed of 200 km/h (unless you get accessories, which is
another matter entirely).

Now, the other problem with your equation is the fact that it tecnds to
require a lot of calculation, which could get burdensom. Using the
Power vs Pussing weight and applying that to a nebular table dramatically
simplifies the whole thing. No need to do any mid-combat calculations,
you simple know your current speed and how fast you can increase it.


[> Robert Hayden <] [> ____ Come out, Come out <]
[> <] [> \ /__ Wherever you are! <]
[> rahayden@*****.weeg.uiowa.edu <] [> \/ /
[> aq650@****.INS.CWRU.Edu <] [> \/

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