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Mailing List Logs for ShadowRN

Message no. 1
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Ad PC Cops...
Date: Tue, 11 Jun 1996 18:16:44 +0200
Additional Ideas on PC Cops

When setting up a campaign of PC Cops, one might wish to establish
a special unit for the players to allow characters from several
departments to work together. A good approach for a short term
campaign would be a Special Commision to investigate an outstanding
(series of) crime(s), or for a longer term campaign a Special Commision
set up by Lone Star and the Metroplex as long term project to test
inter-department cooperation and interaction. This will also explain a
higher percentage of Metahumans in a team, since the departments might
want to "get rid" of them (read T. Prattchett's 'Man at arms' :-)
Give the team a fancy name (IDRT, Inter Department Response Team
might do) and declare them independent of normal command structure to
allow the campaign covering various objectives.

Ideas for Runs, err, Duties:

Classical Foot Patrol: Anything can happen here, from fighting
families over petty (or not so petty) thefts reported over gang
conflicts to hostage situations and all-out block wars. Officers on
foot or motorized patrol will never know what happen to 'em, but can
be sure they will have to handle the problems alone, since it usually
takes too long for reinforcements to arrive.

Training Course: Whenever Officers weren't able to handle a given
situation, their superiors might think it's time for some serious
training again. And may purchase some training time at the Fort Lewis
Urban Combat Simulator - that's right, it's Military! All bets are
off, and you better hope the Simsense-Override doesn't take you down.

Impossible Mission: Special Commisions might attract media attention.
So the Cops gotta escort a newssnoop through their turf for a whole day.
And better pray the reporter doesn't get hurt...

Hammer and Anvil: Sometimes it's cheaper for some mayor player in the
Plex to have LS investigate a murder then to start a vendetta with some
other mayor player. This can be anyone who's independent... like your
guys in blue and yellow just walking by. Really interesting if the
department of organized crime suddenly appears and wants its undercover-
cop covered...

Sascha

--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 2
From: "Gurth" <gurth@******.nl>
Subject: Re: Ad PC Cops...
Date: Wed, 12 Jun 1996 10:28:37 +0100
Sascha Pabst said on 18:16/11 Jun 96...

> Additional Ideas on PC Cops

Do you mind if I add some of your text directly to the article? Especially
the mission ideas, if you don't mind. Yes, I'll put your name at the top
of the article too :)

> When setting up a campaign of PC Cops, one might wish to establish
> a special unit for the players to allow characters from several
> departments to work together. [snip] This will also explain a
> higher percentage of Metahumans in a team, since the departments might
> want to "get rid" of them (read T. Prattchett's 'Man at arms' :-)

You want the players to behave like the Night Watch? :) It might be a good
analogy, though...

(For non-Pratchett-addicts, the Night Watch in Men At Arms "'needs MEN'
But what it's /got/ includes Corporal Carrot (technically a dwarf),
Lance-constable Cuddy (really a dwarf), Lance-constable Detritus (a
troll), Lance-constable Angua (a woman...most of the time) and Corporal
Nobbs (disqualified from the human race for shoving)."

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Readin' too much and losin' my head
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 3
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Ad PC Cops...
Date: Wed, 12 Jun 1996 19:10:35 +0200
On 12.06.96, Gurth wrote about "Re: Ad PC Cops...":
> Do you mind if I add some of your text directly to the article? Especially
> the mission ideas, if you don't mind. Yes, I'll put your name at the top
> of the article too :)
Indeed I hoped it would be good enough to be accepted by you! ;-)

Sascha

--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.