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Message no. 1
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: D-003-a: magic, spell-listing: combat
Date: Sat, 23 Oct 1993 14:31:14 -0500
The Complete Shadowrun II Combat Spell List

Note: These spells are not in alphabetical order, but are in an order that
makes sense to three people. The three people being me, myself, and I.

Mana Bolt Shadowrun II page 151
A powerful bolt of magical energy that causes Physical damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: S Duration: Instant Drain: (F/2)S

Mana Missile Shadowrun II page 151
A bolt of magical energy that causes Physical damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: M Duration: Instant Drain: (F/2)M

Mana Dart Shadowrun II page 151
A small bolt of magical energy that causes Physical damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: L Duration: Instant Drain: (F/2)L

Manablast [redefined from illegal spell] Jason J Carter <Carter@***.EDU>
A very powerful area-effect spell that causes Physical damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: D Duration: Instant Drain: [(F/2)+2]D

Manaball [redefined from SII] Jason J Carter <Carter@***.EDU>
A powerful area-effect spell that causes Physical damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: S Duration: Instant Drain: (F/2)D

Mana Cloud Grimoire II page 126
A area-effect spell that causes Physical damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: M Duration: Instant Drain: (F/2)S

Mana Mist Jason J Carter <Carter@***.EDU>
A small area-effect spell that causes Physical damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: L Duration: Instant Drain: (F/2)M

Power Bolt Shadowrun II page 151
A powerful bolt of magical energy that causes Physical damage.
Type: Physical Range: LOS Target: Body (R)
Damage Level: S Duration: Instant Drain: [(F/2)+1]S

Power Missile Shadowrun II page 151
A bolt of magical energy that causes Physical damage.
Type: Physical Range: LOS Target: Body (R)
Damage Level: M Duration: Instant Drain: [(F/2)+1]M

Power Dart Shadowrun II page 151
A small bolt of magical energy that causes Physical damage.
Type: Physical Range: LOS Target: Body (R)
Damage Level: L Duration: Instant Drain: [(F/2)+1]L

Powerblast [redefined from Grim II] Jason J Carter <Carter@***.EDU>
A very powerful area-effect spell that causes Physical damage.
Type: Physical Range: LOS Target: Body (R)
Damage Level: D Duration: Instant Drain: [(F/2)+3]D

Powerball [redefined from SRII] Jason J Carter <Carter@***.EDU>
A powerful area-effect spell that causes Physical damage.
Type: Physical Range: LOS Target: Body (R)
Damage Level: S Duration: Instant Drain: [(F/2)+1]D

Power Cloud Jason J Carter <Carter@***.EDU>
A area-effect spell that causes Physical damage.
Type: Physical Range: LOS Target: Body (R)
Damage Level: M Duration: Instant Drain: [(F/2)+1]S

Power Mist Jason J Carter <Carter@***.EDU>
A small area-effect spell that causes Physical damage.
Type: Physical Range: LOS Target: Body (R)
Damage Level: L Duration: Instant Drain: [(F/2)+1]M

Stun Bolt Grimoire II page 127
A powerful bolt of magical energy that causes Stun damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: S Duration: Instant Drain: [(F/2)-1]S

Stun Missile Grimoire II page 127
A bolt of magical energy that causes Stun damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: M Duration: Instant Drain: [(F/2)-1]M

Stun Dart Grimoire II page 127
A small bolt of magical energy that causes Stun damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: L Duration: Instant Drain: [(F/2)-1]L

Stunblast [redefined from an illegal spell] Jason J Carter <Carter@***.EDU>
A very powerful area-effect spell that causes Stun damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: D Duration: Instant Drain: [(F/2)+1]D

Stunball Grimoire II page 127
A powerful area-effect spell that causes Stun damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: S Duration: Instant Drain: [(F/2)-1]D

Stun Cloud [This spell is also called Sleep.] Shadowrun II page 151
A area-effect spell that causes Stun damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: M Duration: Instant Drain: [(F/2)-1]S

Stun Mist Jason J Carter <Carter@***.EDU>
A small area-effect spell that causes Stun damage.
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: L Duration: Instant Drain: [(F/2)-1]M

For the Elemental Combat Spells replace (Elemental) with the element's surname
and use its name in place of (element). Common surnames used are:
Acid for Acid Elemental Effect
Electric for Lightning Elemental Effect
Fire for Fire Elemental Effect
Hydro for Water Elemental Effect
Ice for Ice Elemental Effect
Wind for Blast Elemental Effect

(Elemental) Bolt Jason J Carter <Carter@***.EDU>
A powerful bolt of magical energy that causes Physical damage using the
elemental effect of (element).
Type: Physical Range: LOS Target: Body (R)
Damage Level: S Duration: Instant Drain: [(F/2)+1]D

(Elemental) Missile Jason J Carter <Carter@***.EDU>
A bolt of magical energy that causes Physical damage using the elemental
effect of (element).
Type: Physical Range: LOS Target: Body (R)
Damage Level: M Duration: Instant Drain: [(F/2)+1]S

(Elemental) Dart Jason J Carter <Carter@***.EDU>
A small bolt of magical energy that causes Physical damage using the
elemental effect of (element).
Type: Physical Range: LOS Target: Body (R)
Damage Level: L Duration: Instant Drain: [(F/2)+1]M

(Elemental)blast [Fire version is Hellblast.] Jason J Carter <Carter@***.EDU>
A powerful area-effect spell that causes Physical damage using the elemental
effect of (element). (Note that this spell does not necessarily use EE Blast)
Type: Physical Range: LOS Target: Body (R)
Damage Level: D Duration: Instant Drain: [(F/2)+5]D

(Elemental)ball Jason J Carter <Carter@***.EDU>
A powerful area-effect spell that causes Physical damage using the elemental
effect of (element).
Type: Physical Range: LOS Target: Body (R)
Damage Level: S Duration: Instant Drain: [(F/2)+3]D

(Elemental) Cloud Jason J Carter <Carter@***.EDU>
A area-effect spell that causes Physical damage using the elemental effect of
(element).
Type: Physical Range: LOS Target: Body (R)
Damage Level: M Duration: Instant Drain: [(F/2)+1]D

(Elemental) Mist Jason J Carter <Carter@***.EDU>
A small area-effect spell that causes Physical damage using the elemental
effect of (element).
Type: Physical Range: LOS Target: Body (R)
Damage Level: L Duration: Instant Drain: [(F/2)+1]S

Death Touch Grimoire II page 126
A particularly lethal combat spell that requires the casting magician to
touch the target. The spell causes Physical damage.
Type: Mana Range: Touch Target: Willpower (R)
Damage Level: D Duration: Instant Drain: [(F/2)-1]S

Stun Touch Grimoire II page 127
A hands-on spell that causes Stun damage.
Type: Mana Range: Touch Target: Willpower (R)
Damage Level: S Duration: Instant Drain: [(F/2)-2]M

Slay (Race/Species) [includes Spirit Bolt] Grimoire II page 127
Each version of this spell has a different, specific formula. Slay ork, slay
normal, slay dog, slay western dragon, slay cockroach, slay feathered serpent,
and so forth are all seperate spells. (Restricted Target: Specific Race/Species)
Type: Mana Range: LOS Target: Willpower (R)
Damage Level: S Duration: Instant Drain: [(F/2)-1]S

Ram Shadowrun II page 151
The ram spell damages inanimate targets. Successes from the casting are added
to the spell's Force, which is then compared to the target's Barrier Rating to
determine the effect. See _Barriers_, SRII p.98.
Against vehicles, use the same procedure, comparin the results against the
vehicle's Body as the Barrier Rating. Each indicated reduction of Barrier
Rating does Light damage to the vehicle, but does not actually reduce the Body
Rating. If vehicle armor is present, it should be added to the vehicle's Body
to determine the Barrier Rating.
The target number of the spell is found on the _Object Resistance Table_,
p.130.
Type: Physical Range: LOS Target: Object Resistance Table
Damage Level: S Duration: Instant Drain: [(F/2)+1]S

Ram Touch Grimoire II page 127
Same as the Ram spell above, but the casting mage must touch the target.
Type: Physical Range: LOS Target: Object Resistance Table
Damage Level: S Duration: Instant Drain: (F/2)M

Urban Renewal Grimoire II page 127
This spell works in a manner similar to the ram spell (above), but affects
only parts of buildings. (Restricted Target: Buildings.). Also, this version
is an area-effect spell.
Type: Physical Range: LOS Target: Object Resistance Table
Damage Level: S Duration: Instant Drain: (F/2)D

Wrecker Grimoire II page 127
This spell works in a manner similar to the ram spell (above), but affects
only a single vehicle. (Restricted Target: Vehicles.)
Type: Physical Range: LOS Target: Object Resistance Table
Damage Level: S Duration: Instant Drain: (F/2)S

Sterilize Grimoire II page 127
This area-effect spell kills small life forms such as bacteria and other
microogranisms. In addition, it also destroys or renders unusable such
biomaterial as skin flakes, stray hairs, spilled blood, and so forth that might
be left behind at a crime scene. Organic material affected by this spell cannot
be used as a material link (See Ritual Sorcery, GrimII p.35 and SRII p.135).
Because the spell does not affect biomaterial attached to living beings, it
does not kill the various helpful and harmful microorganisms living inside a
creature.
Successful application of the spell requires only 1 success.
For game purposes, this spell does not affect organisms classified as
bioweapons.
Type: Physical Range: LOS Target: 4
Damage Level: D Duration: Instant Drain: [(F/2)+1]D

Bio-Sterilize Jason J Carter <Carter@***.EDU>
This area-effect spell works exactly like the Sterilize spell above, but is
effective against organisms classified as bioweapons
Type: Physical Range: LOS Target: 4
Damage Level: D Duration: Instant Drain: [(F/2)+3]D


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Further Reading

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