From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Edge Runners Character #1 |
Date: | Fri, 5 Jan 1996 10:47:23 +0100 |
Gurth <Gurth@******.nl>
Name: Jack Wlliams
Aliases: none
Sex: male
Metaspecies/Race: Caucasoid Homo Sapiens Sapiens
Residence: Seattle, UCAS
Height: 1.76 m
Weight: 63 kg
Eyes: chrome (original: brown)
Hair: dark blond
Distinguishing Features: always wears a black cap
Birthdate: July 9, 2032
Birthplace: Seattle, UCAS
Psychological Profile: all-round nice guy
Known Allergies: none
Lifestyle: High
Background: Jack Williams comes from a poor area of Redmond, Seattle,
UCAS. He grew up in a world of gangs and violence, making him seek for any way
possible to get out. How he came to be a shadowrunner is not known, but by 2050
he could be counted among the better ones. Williams "retired" in 2051 after
making
a small number of highly profitable shadowruns. What went down during these runs
is something Williams declines to discuss, likely for fear of whoever he dealt with
during that time catching up with him, if he opens his mouth about them (or it).
>From the money they made as shadowrunners, Williams and one of his
teammates (a street samurai named Bill Bailey) opened a bar-annex-shop in Seattle,
known as Runner's Delight. The shop and bar are linked by an open doorway,
with the shop selling all kinds of strictly-legal things that
shadowrunners might find useful.
Skills: Although Jack Williams once was a shadowrunner, his skills are not what
they once were, which is what can be expected after a number of years in virtual
retirement. A brief spell as a decker, in 2051, left him with the basic skills needed
for that line of work.
Williams has spent five years running his bar, and although it has been raided by
both Lone Star and Knight Errant on a number of ocassions, no illegal equipment or
substances of any kind have ever been found. Whether he, therefore, deals in more
than just the obvious is something that cannot be proven. The suspicion is there,
though.
>>>>>[As you'll have guessed, legal drek isn't all they sell. If they know
you, you'll be allowed a look at their not-so-legal stocks of the things a shadowrunner
really needs.]<<<<<
_Bullet (17:36:03/1-28-56)
Jack Williams
Attributes
Body: 6
Quickness: 6
Strength: 5
Charisma: 5
Intelligence: 6
Willpower: 5
Reaction: 6
Essence: 4.1
Initiative: 6+2D6
Threat/Prof.: 3/4
Skills
Armed Combat: 5
Biotech: 4
Car: 2
Computer (Software, Decking): 5
Electronics (Maglocks spec.): 4
Etiquette (Corporate): 4
Etiquette (Street): 7
Firearms: 6
Negotiation: 5
Rotorcraft: 2
Special Skill: Evaluate: 6
Special Skill: Run Bar: 5
Throwing Weapons: 4
Unarmed Combat: 4
City Speak: 5
Cyberware
Boosted Reflexes (1)
Electronic Magnification (3)
Flare Compensation
Datajack
Fingertip Compartment
with Monowhip
Retractable Hand Razors
with Improved Blades
Smartlink
Thermographic
Gear
2050-vintage Fuchi Cyber-6
Armor Jacket (5/3)
Browning MaxPower (smartlink)
CMDT (shock pads, smartlink)
DocWagon Contract (Gold)
Fine Clothing (0/0)
Lined Coat (4/2)
Wrist Phone
Notes: Runner's Delight not only sells legal gear; in the back room is a lot of the sort
of equipment shadowrunners typically use. This is only sold to people known to the
owners, so getting at it might prove a bit hard. It is not known how or where this
gear is hidden during police raids, but somehow they manage this every time.
Black Market Rating: 8
Information Rating: 6
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Will I still be waiting for somebody else to understand?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
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