From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Fixers again... part 3 |
Date: | Sun, 30 Jun 1996 10:56:00 +0100 |
much for inclusion in another message? :)
TALISMONGER
Are Talismongers fixers?
You still need to ask?
Talismongers buy and sell magical supplies, and a good deal of that often
consists of black-market equipment that requires a license or permit to
own. Since many magicians in the shadows wouldn't dare apply for one, and
figure that making their own is too much time and effort, they buy one
off a Talismonger. How the Talismonger got his hands on it is not a
question that gets asked a lot, except perhaps by Lone Star.
Most talismongers are magically active, and make foci and fetishes to
sell in their shops.
Suggested skills: Equipment Acquisition (Magical), Evaluate (Magical),
Etiquette (Magical), Negotiation, Private Enterprising (Magical)
Suggested contacts' affiliations: magical
Special rules: Talismongers receive a -1 target number modifier to the
Availability of any magical gear.
RECOMMENDED READING
-------------------
Or: what I used to write the above, and/or got ideas from.
* Wildside: The Cyberpunk Sourcebook For The Street -- Benjamin Wright &
Mike Roter (published by R. Talsorian Games as #3271, 1993, ISBN
0-937279-42-0)
* My imagination (come read the inside of my head, everyone! :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
There were no pants -- it was the sixties.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------