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Message no. 1
From: Wordman <wordman@*******.COM>
Subject: Islands in the Net
Date: Fri, 3 Jul 1998 12:48:15 -0400
I have an idea for another project. I've been thinking about producing it
myself for about five years, but have yet to write anything, which means
I'll probably never finish it on my own.

FASA seems to be under the impression that the Matrix is only interesting as
a playground for deckers. To me, 99% of Matrix users are not deckers at all,
but people like us who use the Matrix for real work and play. The idea is to
create a sourcebook that gives GMs ideas on how to make the Matrix more
useful for non-deckers in general and Shadowrunners in particular. It could
be called NERPS: Islands in the Net or NERPS: The Guide to the Matrix or
something.

This is not an original idea, but but here is my conception of it:

1) No gaming rules at all. No new decks, software, IC, or anything else, or
at least very little. Perhaps a catalog of mainframes might be OK. Maybe a
catalog of things like corporate groupware (with an emphasis on how it
looks, sort of as a way for GMs to add believable visuals to their Matrix
hosts).

2) Main text would be like a Dummies Guide to the Internet book of today.
Naturally, decker comments would provide rumors and so on. Some sections
(particularly those about encryption) could be Shadowland articles, or
something different.

3) The book would depart strongly from FASA party line about the ease with
which encrypted files are decrypted. In standard SR, files are trivially
easy to decrypt, but this should not be the case. If it were, many of the
foundations of the SR universe (digital money, in particular) would simply
not work. Encrypted files should be nearly impossible to decode by 2060
without the original key. Some will say that this takes away some dramatic
possibilities from the game (i.e. you can no longer learn secrets with
datasteals if the files are encrypted), but I think just the opposite. The
"easiest" way to decrypt a file is to get the key from the person who
encrypted it. This can add whole new twists to runs, as the runners need to
find and "convince" someone to decode something. One aspect of this that I
like is that it takes what is currently a decker task and involves the whole
party.

Another aspect of encryption that could be interesting is that the gap
between those who have access to strong encryption and those who don't could
grow much stronger. It would be in the interests of megacorps, for example,
to get themselves strong encryption and pull strings to make sure lower-teir
corps and the public are forced to use weaker encryption.

I'm a bit of an encryption nut (can you tell?), and so I apologize if this
seems like I'm harping on an issue you consider unimportant. However,
encryption is likely to be the most influential factor in the development of
the Internet as a commercial tool, and I think it's important to use it as a
starting point to develop how the Matrix would work.

Some of the articles that could be included in the book are:

The history of computing and the Matrix (Creation, Babbage, von Neuman,
Manhattan Project, first program, clipper, infobahn, cable rush, crash, Echo
Marage, etc.)
Encryption primer
Key servers (and who runs them)
Who really needs a VR interface? (I have posted something like this to
the net a while ago. I can do so again.)
Virtual vacations/Theme Parks
BBSs
Shadowland
Magicknet (and the other billboards on page 14 of the Grimoire)
Data Havens (in particular those not dealt with before. There's some
hints at them in T:SH).
Where to get city information like floor plans, sewer maps, etc.
JobNet (which perhaps has a shadowy side
MOM's BBS (metahuman info)
Some sort of Rigger BBS
Business
VR Stock floor (how it looks, how to use) and on-line trading
Financial expert systems
Digital money (perhaps part of the encryption primer)
Digital signatures (perhaps part of the encryption primer)
Virtual meeting companies (useful for surveillance and possible
Johnson or fixer meets
Telecommuting in 2060 (emphasis on how it can be exploited)
Corporate sites of note
Groupware (Wren databases, collaborative programming tools, etc.)
Mainframes
Data miners: How corps really use the Matrix.
Entertainment
Virtual bars/spas/arcades/whatever (this could potentially be the
largest and most useful part of the book).
Sex
Various sex sites (I'm thinking these would likely be training
grounds for deckers, as young kids would want to break in
somewhere to get dirty pictures.)
Matrix sex and society (how players and NPCs use and react to those
who use Matrix sex. I'm thinking contacts known only through
Matrix sex would be common.)
Games
You just know their would be a Quake-like game with servers all
over the Matrix.
Flight simulations
BattleTech :-)
Music
Society
Access to encryption
Polling/Voting
Decker circles
Secrecy vs. ego (on of the more interesting parts of hackerdom, IMO)
Lexicon
Computer terms and slang
Who's Who (deckers, Matrix companies, etc.)
AI

I'm sure you all can think of tons more. Comments?

Wordman
Message no. 2
From: Adam J <fro@***.AB.CA>
Subject: Re: Islands in the Net
Date: Fri, 3 Jul 1998 14:17:11 -0600
At 12:48 03/07/98 -0400, you wrote:
>I have an idea for another project. I've been thinking about producing it
>myself for about five years, but have yet to write anything, which means
>I'll probably never finish it on my own.

Well, I'm one step ahead of you -- I have about 20 pages of a matrix book
written up :)

>FASA seems to be under the impression that the Matrix is only interesting as
>a playground for deckers. To me, 99% of Matrix users are not deckers at all,
>but people like us who use the Matrix for real work and play. The idea is to
>create a sourcebook that gives GMs ideas on how to make the Matrix more
>useful for non-deckers in general and Shadowrunners in particular. It could
>be called NERPS: Islands in the Net or NERPS: The Guide to the Matrix or
>something.

NERPS: Jacked In and Fucked Up.

That is/was the title of my book :)

>1) No gaming rules at all. No new decks, software, IC, or anything else, or
>at least very little. Perhaps a catalog of mainframes might be OK. Maybe a
>catalog of things like corporate groupware (with an emphasis on how it
>looks, sort of as a way for GMs to add believable visuals to their Matrix
>hosts).

I think new mainframe rules would be good. The VR2 ones are out of whack,
IMO.

>Virtual vacations/Theme Parks
>BBSs
> Shadowland

I've got a bit of info done up on the structure of Shadowland, access
levels, the various nodes, etc.

> Magicknet (and the other billboards on page 14 of the Grimoire)

This would be good. It might bring some of those daft mage types more into
the real world. <g>

> BattleTech :-)

Maybe FASA can buy advertising space .. <eg>

>I'm sure you all can think of tons more. Comments?

To shift the theme back towards the underworld side of things -- Piracy,
both big time and small time, matrix gangs, running a matrix server (The
road the running a Shadowland node..)

I like this idea, but I think it might fall prey to having limited
contributor interest, and therefore fall into the same hole that NAGTTW
did. Without trying to seem like an ass, I would rather try to finish my
version on my own than contribute my stuff right away to what may be a
short lived NERPS project.. so I won't throw my hat into the ring. Yet.

-Adam J

-
< http://www.interware.it/users/adamj / ICQ# 2350330 / fro@***.ab.ca >
< ShadowRN Assistant Fearless Leader / TSA Co-Admin / TSS Productions >
< FreeRPG & Shadowrun Webring Admin / The Shadowrun Supplemental >
< The Entity responsible for the First Church of the Sqooshy Ball >
Message no. 3
From: "Mark J. Steedman" <Mark@******.DEMON.CO.UK>
Subject: Re: Islands in the Net
Date: Mon, 6 Jul 1998 20:11:34 +0000
> Date: Fri, 3 Jul 1998 12:48:15 -0400

> FASA seems to be under the impression that the Matrix is only interesting as
> a playground for deckers. To me, 99% of Matrix users are not deckers at all,
> but people like us who use the Matrix for real work and play. The idea is to
> create a sourcebook that gives GMs ideas on how to make the Matrix more
> useful for non-deckers in general and Shadowrunners in particular. It could
> be called NERPS: Islands in the Net or NERPS: The Guide to the Matrix or
> something.
Interesting idea but.

> 3) The book would depart strongly from FASA party line about the ease with
> which encrypted files are decrypted. In standard SR, files are trivially
> easy to decrypt, but this should not be the case. If it were, many of the
> foundations of the SR universe (digital money, in particular) would simply
> not work. Encrypted files should be nearly impossible to decode by 2060
> without the original key. Some will say that this takes away some dramatic
> possibilities from the game (i.e. you can no longer learn secrets with
> datasteals if the files are encrypted), but I think just the opposite. The
> "easiest" way to decrypt a file is to get the key from the person who
> encrypted it. This can add whole new twists to runs, as the runners need to
> find and "convince" someone to decode something. One aspect of this that I
> like is that it takes what is currently a decker task and involves the whole
> party.
Yep.

> Some of the articles that could be included in the book are:
>
> The history of computing and the Matrix (Creation, Babbage, von Neuman,
> Manhattan Project, first program, clipper, infobahn, cable rush, crash, Echo
> Marage, etc.)
Problem with a lot of stuff like this is getting someone to do it as
its a relatively large job i would have thought unless you intend to
keep it very small.

> BBSs
> Shadowland
A lot more could be done with this yes.

> Magicknet (and the other billboards on page 14 of the Grimoire)

> Virtual meeting companies (useful for surveillance and possible

> Johnson or fixer meets
Yes something FASA have mentioned a few times but not done much with
are virtual meeting places.

> I'm sure you all can think of tons more. Comments?
>
> Wordman

Interesting idea, finishing it could be tricky given the ammount of
stuff folks have to create.

The NERPS products that get finished seem to be the ones that can to
a fair extent be built up of folks contributing stuff that they have
already designed for thier own games. On this front if the emphasis
was to be on matrix systems GM's have used, sculpted systems
descriptions and so forth with 'articles' added where possible it get
further.

Mark
Message no. 4
From: Russ Myrick <rm33735@*****.NET>
Subject: Re: Islands in the Net
Date: Tue, 7 Jul 1998 00:06:21 -0500
Wordman wrote:

> FASA seems to be under the impression that the Matrix is only interesting as
> a playground for deckers. To me, 99% of Matrix users are not deckers at all,
> but people like us who use the Matrix for real work and play. The idea is to
> create a sourcebook that gives GMs ideas on how to make the Matrix more
> useful for non-deckers in general and Shadowrunners in particular. It could
> be called NERPS: Islands in the Net or NERPS: The Guide to the Matrix or
> something.
>
> This is not an original idea, but but here is my conception of it:
>

The best ideas are rarely original, just improved in ways that are inherently
useful.

> 1) No gaming rules at all. No new decks, software, IC, or anything else, or
> at least very little. Perhaps a catalog of mainframes might be OK. Maybe a
> catalog of things like corporate groupware (with an emphasis on how it
> looks, sort of as a way for GMs to add believable visuals to their Matrix
> hosts).
>

This would work rather well, especially if these "visuals" can be coordinated
with the matrix simulator.

> 2) Main text would be like a Dummies Guide to the Internet book of today.
> Naturally, decker comments would provide rumors and so on. Some sections
> (particularly those about encryption) could be Shadowland articles, or
> something different.
>
> 3) The book would depart strongly from FASA party line about the ease with
> which encrypted files are decrypted. In standard SR, files are trivially
> easy to decrypt, but this should not be the case. If it were, many of the
> foundations of the SR universe (digital money, in particular) would simply
> not work. Encrypted files should be nearly impossible to decode by 2060
> without the original key. Some will say that this takes away some dramatic
> possibilities from the game (i.e. you can no longer learn secrets with
> datasteals if the files are encrypted), but I think just the opposite. The
> "easiest" way to decrypt a file is to get the key from the person who
> encrypted it. This can add whole new twists to runs, as the runners need to
> find and "convince" someone to decode something. One aspect of this that I
> like is that it takes what is currently a decker task and involves the whole
> party.
>

This is true; part of the purpose of "TEMPEST", and other related electronic
snooping in use today, is to collect pass code and data storage information from
communications and computer network cabling as it is being used.

Just point the antenae at the appropriate cable or workstation and listen to the
thing chirp. Then feed the recorded digital noise to a specialized computer to
filter it and sift out the needed material. This works for voice as well as
digitized data.

> Another aspect of encryption that could be interesting is that the gap
> between those who have access to strong encryption and those who don't could
> grow much stronger. It would be in the interests of megacorps, for example,
> to get themselves strong encryption and pull strings to make sure lower-teir
> corps and the public are forced to use weaker encryption.
>

Already occuring. Look at the snafu over encryption keys in the US today.

> I'm a bit of an encryption nut (can you tell?), and so I apologize if this
> seems like I'm harping on an issue you consider unimportant. However,
> encryption is likely to be the most influential factor in the development of
> the Internet as a commercial tool, and I think it's important to use it as a
> starting point to develop how the Matrix would work.
>
> Some of the articles that could be included in the book are:
>
> The history of computing and the Matrix (Creation, Babbage, von Neuman,
> Manhattan Project, first program, clipper, infobahn, cable rush, crash, Echo
> Marage, etc.)
> Encryption primer
> Key servers (and who runs them)
> Who really needs a VR interface? (I have posted something like this to
> the net a while ago. I can do so again.)
> Virtual vacations/Theme Parks
>

Refer to the various virtual meeting places .... virtual niteclubs, bars,
theatres, restaurants, shopping centres, etc. ... oh yeah ... I forgot ....<<<
Tommy Chins Egg Rolls a go go "Ready to roll when you are... take out and
delivery ... LTG....>>>

> BBSs
> Shadowland
> Magicknet (and the other billboards on page 14 of the Grimoire)
> Data Havens (in particular those not dealt with before. There's some
> hints at them in T:SH).
>

I'm piecing together some stuff for the Omaha DH Source Book now (photos, pics,
maps, & such)

> Where to get city information like floor plans, sewer maps, etc.
> JobNet (which perhaps has a shadowy side
> MOM's BBS (metahuman info)
> Some sort of Rigger BBS
> Business
> VR Stock floor (how it looks, how to use) and on-line trading
> Financial expert systems
> Digital money (perhaps part of the encryption primer)
> Digital signatures (perhaps part of the encryption primer)
> Virtual meeting companies (useful for surveillance and possible
> Johnson or fixer meets
> Telecommuting in 2060 (emphasis on how it can be exploited)
> Corporate sites of note
> Groupware (Wren databases, collaborative programming tools, etc.)
> Mainframes
> Data miners: How corps really use the Matrix.

The Mining Company (www.miningcompany.com I think) might be a reference.

> Entertainment
> Virtual bars/spas/arcades/whatever (this could potentially be the
> largest and most useful part of the book).
> Sex
> Various sex sites (I'm thinking these would likely be training
> grounds for deckers, as young kids would want to break in
> somewhere to get dirty pictures.)
> Matrix sex and society (how players and NPCs use and react to those
> who use Matrix sex. I'm thinking contacts known only through
> Matrix sex would be common.)
> Games
> You just know their would be a Quake-like game with servers all
> over the Matrix.
> Flight simulations
> BattleTech :-)
> Music
> Society
> Access to encryption
> Polling/Voting
> Decker circles
> Secrecy vs. ego (on of the more interesting parts of hackerdom, IMO)
> Lexicon
> Computer terms and slang
> Who's Who (deckers, Matrix companies, etc.)
> AI
>
> I'm sure you all can think of tons more. Comments?

Working on it. What about a standardized database of these sites that can be
hosted on someone's HP and added to by anyone visiting, using a form, and
updated occasionally?

ceedawg

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.